I keep trying to send this :(

http://www.transgaming.com/showthread.php?forum=1262&thread=61671&msg=61671

LIBGL_ALWAYS_INDIRECT works.

Grand Theft Auto III, in game black screen. - Request for support (open) more
help needed
by cheako on Tuesday June 13, 2006 @ 10:20PM.


Cedega Version: 5.1.4
Distribution: Debian
Video Card: ATI X600. Driver: DRI r300
Sound Card: Black Sheep - onboard. Driver: ALSA
Game Title: Grand Theft Auto III 3 three


Using LIBGL_ALWAYS_INDIRECT fixes this problem. If any one else reports it this
could be a bug in the r300 driver.


I was playing GTA3 and then I don't know what I did, but now after the intro
movies(hit space twice!!) all I get is a black screen. I'm able to start the
game and even drive around blindly with the cops after me. The speed is fast
and I'm sure I get hardware rendering...
libGL: XF86DRIGetClientDriverName: 4.0.3 r300 (screen 0)
libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/r300_dri.so
drmOpenByBusid: Searching for BusID pci:0000:02:00.0
drmOpenDevice: node name is /dev/dri/card0
drmOpenDevice: open result is 14, (OK)
drmOpenByBusid: drmOpenMinor returns 14
drmOpenByBusid: drmGetBusid reports pci:0000:02:00.0
EOF


Re: Grand Theft Auto III, in game black screen.
by cheako on Tuesday June 13, 2006 @ 10:48PM.


Ohh, wait...

This is with MESA_DEBUG.
Mesa: User error: GL_INVALID_ENUM in glStencilFunc

I don't get this with LIBGL_ALWAYS_INDIRECT, a goggle says that this is for not
drawing things. How do I know if this is emitted by the app, cedega, or mesa?




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