Roland Scheidegger wrote: > Adam K Kirchhoff wrote: >> Just thought I'd post some updated benchmarks of Doom3. These were >> all run with the first timedemo at 640x480, and (for the open source >> drivers) with ColorTiling turned on in the xorg.conf file. I'll >> list all tests with the open source drivers first: >> >> x700 + r300 (with arb renderer) - 5.5 FPS (There's not much point in >> testing it with the r200 or arb2 renderers at the moment.) > What's the problem with arb2?
fragment.position input is not implemented yet. fglrx driver parses it from VP to FP via a texcoord route. I've been hitting my head on this for some time. Only got as far as only getting a soft lockup which isn't very useful. > The r300 driver does not > currently support the r200 render path (and I doubt it will in the > future - there's just not enough interest in supporting ATI_fs on r300 > which is not widely used). > >> 9000 (with arb renderer) - 15.9 9000 (with r200 renderer) - 15.4 >> >> The huge performance increase I get by using an r200 card is pretty >> consistent with what I see in other games. > There seems to be some performance problems with the r300 driver. I > don't think anyone knows what's going on but I could be wrong... I have seen some strange slowdowns not caused bu any apparent fallback (Nexiuz w/bloom) though I could have missed a fallback path. Rune Petersen ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel