http://bugs.freedesktop.org/show_bug.cgi?id=12054





------- Comment #3 from [EMAIL PROTECTED]  2007-08-18 11:54 PST -------
If the texture simply isn't there but otherwise nothing ill happens, it could
be that the app failed to submit the texture (that is, the driver rejected it
for some reason), if that's the case try a debug build (or use gdb to stick a
breakpoint to _mesa_error) to see if that happens. Another reason could be that
the texture fails the completeness test (which is not really an error but
usually indicates an application bug), I've seen that happen (and IIRC some
driver stacks chose to ignore this, though the spec is quite explicit in saying
how to handle it) - see _mesa_test_texobj_completeness. This sometimes happens
if the app sets the min filter to something requiring mipmaps but not actually
supplying mipmaps. You could add some debug output saying if the completeness
test succeeded or just hack _mesa_TexParameterfv so the min filter is always
set to GL_LINEAR regardless the supplied value.


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