http://bugs.freedesktop.org/show_bug.cgi?id=12092


[EMAIL PROTECTED] changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |NOTABUG




------- Comment #2 from [EMAIL PROTECTED]  2007-08-22 01:10 PST -------
I think this is just an artifact of the compression algorithm.  IIRC, this
algorithm works best when all the colors in a tile are colinear in RGB space.

I tried other texel colors and got better results.  For example, if you use
just shades of red or green or blue the results are about what you'd expect.

I'm going to mark this as not-a-bug.  Reopen if you feel otherwise.


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