http://bugs.freedesktop.org/show_bug.cgi?id=12092





------- Comment #5 from [EMAIL PROTECTED]  2007-08-22 23:54 PST -------
If the texture is not times of 8x4 bolck, COMPRESSED_RGB_FXT1_3DFX can
compensate additional texels to meet the 8x4 requirement. So it should compress
any size texture correctly in sprite of some precision loss.


-- 
Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are on the CC list for the bug, or are watching someone who is.

-------------------------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now >>  http://get.splunk.com/
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to