http://bugs.freedesktop.org/show_bug.cgi?id=12092
------- Comment #5 from [EMAIL PROTECTED] 2007-08-22 23:54 PST ------- If the texture is not times of 8x4 bolck, COMPRESSED_RGB_FXT1_3DFX can compensate additional texels to meet the 8x4 requirement. So it should compress any size texture correctly in sprite of some precision loss. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel