http://bugs.freedesktop.org/show_bug.cgi?id=12164
------- Comment #7 from [EMAIL PROTECTED] 2007-09-23 06:41 PST -------
I have apply your patch but there is an error during build (no member
'LightModel'). So I have "disable" this line. I re-run blender. Blender crash
at startup (I do nothing particular, I just run blender and it crash
immediately)
(gdb) run
Starting program: /usr/bin/blender-bin
[Thread debugging using libthread_db enabled]
[New Thread 0xb6ed5a00 (LWP 11561)]
Compiled with Python version 2.4.4.
Checking for installed Python... got it!
Mesa Problem in triangle_twoside: ColorPtr[1]==NULL
Light.Enabled=0
TriangleCaps=0x1
Program received signal SIGABRT, Aborted.
[Switching to Thread 0xb6ed5a00 (LWP 11561)]
0xb71b77d6 in raise () from /lib/libc.so.6
(gdb)
#0 0xb71b77d6 in raise () from /lib/libc.so.6
No symbol table info available.
#1 0xb71b90f1 in abort () from /lib/libc.so.6
No symbol table info available.
#2 0xb6b042d3 in triangle_twoside (ctx=0x8ad4680, e0=1, e1=2, e2=0)
at ../../../../../src/mesa/tnl_dd/t_dd_tritmp.h:213
vbcolor = <value optimized out>
rmesa = (radeonContextPtr) 0x8acb650
coloroffset = 3
specoffset = 0
__FUNCTION__ = "triangle_twoside"
#3 0xb6b95b0e in _tnl_render_poly_verts (ctx=0x8ad4680, start=0, count=32,
flags=57) at tnl/t_vb_rendertmp.h:313
efstart = <value optimized out>
efcount = <value optimized out>
j = 3
tnl = (TNLcontext *) 0x8b242c8
TriangleFunc = (const tnl_triangle_func) 0xb6b03360 <triangle_twoside>
stipple = 0 '\0'
#4 0xb6b96bb1 in run_render (ctx=0x8ad4680, stage=0x8b244dc)
at tnl/t_vb_render.c:320
prim = 11561
start = 0
---Type <return> to continue, or q <return> to quit---
length = <value optimized out>
i = 0
tnl = (TNLcontext *) 0x8b242c8
tab = (tnl_render_func *) 0xb6ca89a0
pass = 0
__PRETTY_FUNCTION__ = "run_render"
#5 0xb6b8e71f in _tnl_run_pipeline (ctx=0x8ad4680) at tnl/t_pipeline.c:158
tnl = (TNLcontext *) 0x8b242c8
__tmp = 895
i = 8
mask = 63
#6 0xb6b8ec63 in _tnl_draw_prims (ctx=0x8ad4680, arrays=0x8b12700,
prim=0x8b1125c, nr_prims=1, ib=0x0, min_index=0, max_index=31)
at tnl/t_draw.c:403
bo = {0x1, 0x8b142d8, 0x0, 0x0, 0x0, 0xbfc15464, 0x0, 0xb75a9a98,
0x8ad4680, 0x8ad4680, 0x8b109f8, 0x8b11138, 0xbfc154a0, 0xb7f57668,
0x8af2f10, 0x8af2cf0, 0xbfc15408, 0xb6b7c844, 0x8af2f80, 0xb6ca8920, 0x40,
0x0, 0x4, 0x25, 0xbfc15428, 0xb6b7c626, 0x8af2cf0, 0x8acb650, 0xbfc15438,
0xb6b83e0e, 0x8ad4680, 0x84217bde, 0xbfc15468}
nr_bo = 0
tnl = (TNLcontext *) 0x8b242c8
#7 0xb6b8833b in vbo_exec_vtx_flush (exec=0x8b11138)
at vbo/vbo_exec_draw.c:215
---Type <return> to continue, or q <return> to quit---
ctx = (GLcontext *) 0x8ad4680
#8 0xb6b84538 in vbo_exec_wrap_buffers (exec=0x8b11138)
at vbo/vbo_exec_api.c:80
last_count = 32
__PRETTY_FUNCTION__ = "vbo_exec_wrap_buffers"
#9 0xb6b8466c in vbo_exec_fixup_vertex (ctx=<value optimized out>, attr=3,
sz=11561) at vbo/vbo_exec_api.c:218
exec = (struct vbo_exec_context *) 0x8b11138
i = <value optimized out>
id = {0, 0, 0, 1}
#10 0xb6b8711e in vbo_Color4f (x=0, y=0, z=0, w=0.882353008)
at vbo/vbo_attrib_tmp.h:163
No locals.
#11 0x081a6424 in BIF_ThemeColorShadeAlpha ()
No symbol table info available.
#12 0x082a390d in drawcentercircle ()
No symbol table info available.
#13 0x082a6b5d in draw_object ()
No symbol table info available.
#14 0x08143166 in drawview3dspace ()
No symbol table info available.
#15 0x08169585 in scrarea_do_windraw ()
No symbol table info available.
---Type <return> to continue, or q <return> to quit---
#16 0x08173696 in screenmain ()
No symbol table info available.
#17 0x081365e7 in main ()
No symbol table info available.
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