http://bugs.freedesktop.org/show_bug.cgi?id=13181
Summary: i915: mipmap rendering broken Product: Mesa Version: CVS Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/i915 AssignedTo: dri-devel@lists.sourceforge.net ReportedBy: [EMAIL PROTECTED] Hi there, I'm using a recent Mesa GIT version, tag 578641941f45c56deb382317a7ff7cad496679cf, and noticed that the mipmap support is appearently broken. I noticed this while playing CS 1.5 through wine. I have gl_texturemode set to GL_LINEAR_MIPMAP_NEAREST which enables bilinear filterung of the base texture and mipmaps without filterung (so no trilinear here). Now all textures that were a few steps away from the player were corrupted, lots of black bars and stuff. I'm going to upload a screenshot of the problem. I set the gl_texturemode variable to GL_LINEAR, so no mipmaps this time. And the problem went away. Of course performance is degraded now and visuals looks really ugly. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel