http://bugs.freedesktop.org/show_bug.cgi?id=13181





------- Comment #5 from [EMAIL PROTECTED]  2007-11-12 12:08 PST -------
(In reply to comment #4)
> This is a i915 card I'm running CS on.
> 
> What do you mean by using compressed textures? If the game is using c-textures
> or the driver? I can't imagine that old CS 1.5 is already using compressed
> image data, so I would say no. I can however test this with quake3, because
> IIRC it has the option to compress textures prior to uploading to the graphics
> memory.
The game will not be using compressed textures if you haven't installed an
additional s3tc library. Don't know about CS but you're right quake3 will only
use it if you enable it (not by default, and the setting won't have any effect
without that library). So it looks like it's not a problem specific to
compressed textures.


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