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Howdy. I was just going through the r3xx/r5xx bugs, and I noticed that
lots of problems are related to certain texture compression features
being dependent on out-of-tree code. I also noticed that, at least on
R400+ Radeons, we actually have hardware support for such compression,
and I thought that was the case on certain nVidia chipsets, too.

My question is, does anybody know the status on S3TC/DXTC/etc., and if
it's still owned by S3/VIA, and if they might be interested in opening it?

...Oh, I guess that's three questions. :3

~ C.
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