-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Stefan Dösinger wrote: |> So ALL Radeons can do decompression. Right now we have a system where |> we |> only upload S3TC textures if they were precompressed (NWN, UT2K4, etc.) |> and we have to force the extension on in order to do it. | This may be slightly off topic, but I am wondering if there's any way to | detect the ability to upload precompressed textures when | GL_EXT_texture_compression_s3tc is not available(aka the user hasn't forced | it). Wine and CrossOver users are regularly complaining that their games do | not work due to the lack of S3TC, but all Wine needs for D3D is the ability | to load precompressed textures(*). So I'd be perfectly happy with getting | just this feature, if the user just didn't have to do anything manually.
There are two problems for Mesa. 1. Compressing raw textures to the S3TC formats. As was mentioned later in the thread, there is an extension that exposes DXT1 without this requirement. 2. Decompressing textures for software fallbacks. As far as I'm aware, all of the drivers still have some software fallbacks, so this support is still required. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) iEYEARECAAYFAkiFA9MACgkQX1gOwKyEAw/k/ACghQypfRsexjF8wqa5UxoyYQ9p 1QEAoJILJ536IDND19uARMZO91w8dtZ4 =1wRL -----END PGP SIGNATURE----- ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
