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Philipp Klaus Krause wrote:
> Stefan Dösinger schrieb:
>> This may be slightly off topic, but I am wondering if there's any way to
>> detect the ability to upload precompressed textures when
>> GL_EXT_texture_compression_s3tc is not available(aka the user hasn't forced
>> it). Wine and CrossOver users are regularly complaining that their games do
>> not work due to the lack of S3TC, but all Wine needs for D3D is the ability
>> to load precompressed textures(*). So I'd be perfectly happy with getting
>> just this feature, if the user just didn't have to do anything manually.
> 
>> I think writing an extension spec is outside of the scope, but is there
>> something else, like setting an environment variable, or just trying to call
>> glCompressedTexImage even thought the extension isn't advertised?
> 
>> Thanks,
>> Stefan
> 
>> (*) D3D has a feature to compress textures, but it is independent of the
>> hardware's features.
> 
> If you only use DXT1 there's EXT_texture_compression_dxt1. It offers
> support for using DXT1 precompressed textures. However AFAIK it'S
> currently not supported in the free drivers (even if
> GL_EXT_texture_compression_s3tc is avialable).

Ooh, seems nice, even though it's OGLES. I'm putting that on my todo
list for Radeons.

~ C.
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