On Thu, 2009-05-14 at 10:35 +0200, Enno Fennema wrote: > > Now, if I may, back to my immediate problem.
It might have been a good idea to start with that in the first place. :) > I have a program that runs perfectly when passing False as 4th > argument to glXCreateContext. glXIsDirect confirms I got an indirect > rendering context. > > When passing True the call to glXCreateContext succeeds, glXIsDirect > returns GL_TRUE but glXMakeCurrent fails. > > I thought and see confirmation for that thought in some of your > comments that that should not happen. Correct ? It depends on the arguments to glXMakeCurrent. E.g. if the drawable is a pixmap, that isn't supported without DRI2. -- Earthling Michel Dänzer | http://www.vmware.com Libre software enthusiast | Debian, X and DRI developer ------------------------------------------------------------------------------ The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your production scanning environment may not be a perfect world - but thanks to Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700 Series Scanner you'll get full speed at 300 dpi even with all image processing features enabled. http://p.sf.net/sfu/kodak-com -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel