Fixed my problem. I was totally wrongfooted by the GLX 1.4 prescription

3.3.4 On Screen Rendering
To create an onscreen rendering area, first create an X Window with a
visual that
corresponds to the desired GLXFBConfig, then call

    GLXWindow glXCreateWindow(Display *dpy,
          GLXFBConfig config, Window win, const int *attrib list)

Indirect rendering works fine when I omit the glXCreateWindow call and
use the ordinary XWindow in glXMakeCurrent().

What is the point of the glXCreateWindow function if you need a XWindow
before you can call it and you can render to that XWindow already.

With your help I may still learn.

Enno


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