Fixed my problem. I was totally wrongfooted by the GLX 1.4 prescription 3.3.4 On Screen Rendering To create an onscreen rendering area, first create an X Window with a visual that corresponds to the desired GLXFBConfig, then call
GLXWindow glXCreateWindow(Display *dpy, GLXFBConfig config, Window win, const int *attrib list) Indirect rendering works fine when I omit the glXCreateWindow call and use the ordinary XWindow in glXMakeCurrent(). What is the point of the glXCreateWindow function if you need a XWindow before you can call it and you can render to that XWindow already. With your help I may still learn. Enno ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel