I agree.  It was simply an example of sequencing animations.  The sequence
is also random.  There is something to be said for adding motion to
typically motionless pages, but that is not how I would have done it either.

--
John Sturgeon <><
[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Raymond
> Smith
> Sent: Tuesday, December 12, 2000 10:25 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [Dynapi-Help] Chaining animations / Timeline
>
>
> I was impressed til I saw the "vibrating lines".  Why taint eloquence with
> that over beaten "effect", it is fast approaching the appeal and value of
> Netscapes dreaded "blink" tags..
>
> DS
>
> ----- Original Message -----
> From: "John Sturgeon" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, December 12, 2000 9:15 AM
> Subject: RE: [Dynapi-Help] Chaining animations / Timeline
>
>
> > Dan,
> >
> > Thanks for the response.  I was able to get sequencing to work,
> but not by
> > using pathanim.js.  I am using the glideTo and slideTo methods to do the
> > animation, and I attach an event listener to each object that I am
> > animating.  onglideend triggers the next animation sequence.
> As soon as I
> > get it completed, I will post a URL where you can check out the results.
> >
> > I agree that a Timeline object would be nice.
> >
> > I hit a web site (http://www.hadw.com/) which uses your old
> dynlayer, and
> > does do some sequencing of animations.  It's very slick.
> >
> > --
> > John Sturgeon <><
> > [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
> > http://www.senareider.com/
> >
> >
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED]]On Behalf Of Dan
> > > Steinman
> > > Sent: Tuesday, December 12, 2000 1:18 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [Dynapi-Help] Chaining animations / Timeline
> > >
> > >
> > > I didn't put much thought into the chaining of the animations.
> > > However what you could do is just create one long animation by
> > > adding all the paths together:
> > >
> > > path1 = [...];
> > > path2 = [...];
> > > path1.concat(path2);
> > > pathanim.playAnimation(path1);
> > >
> > > But of course this isn't much help if after playing path1, you
> > > want to work with other objects as well.
> > >
> > > This brings up the possibility of having some higher level object
> > > that handle sequencing and timelines.
> > >
> > > A Sequence object would be fairly simple, could probably work
> like this:
> > >
> >
> > [code example snipped]
> >
> > >
> > > ... or something along those lines.  It would take some effort to
> > > determine exactly what's needed and how it should be used.
> > >
> > > A Timeline would probably have to be a different object
> > > altogether, and would work along the lines of Dreamweaver
> > > animation code.  I'm not very familiar with that works but I
> > > think it would be possible to come up with something that is
> > > equally as good.
> > >
> > > A Timeline is one master thread that controls many objects.  You
> > > can already do such a thing manually by using a custom Thread
> > > object.  But for a true timeline, you need have some logic built
> > > in for creating keyframes which are the points where animations
> > > start and stop.  This is where I got the idea of using some sort
> > > of Sprite object which would contain some the logic necessary to
> > > be added to a Timeline.  I don't have a lot of experience with
> > > this sort of stuff and unclear about how it should be done.  If
> > > there's some Dreamweaver users that could offer some suggestions
> > > about how a Timeline should operate I'd like to hear their opinions.
> > >
> > > I do know that one of the complexities involved is to "spread"
> > > animations out over a longer shorter period.  I made a
> > > PathAnimation.lineN() function it produces a slide animation that
> > > is N frames long (independent of the speed/increment).  It's that
> > > sort of code that a timeline would need to use for all the animation
> code.
> > >
> > > One goal I've had for a while is to create my own GUI program for
> > > doing dhtml aanimations (a free Java animator that works like
> > > Dreamweaver).  But we need a good animation codebase beforehand
> > > in order to build a GUI for it.
> > >
> > > Dan
> > >
> > >
> > > On Mon, Dec 11, 2000 at 02:56:21PM -0800, John Sturgeon wrote:
> > > > Hello everybody.
> > > >
> > > > I'm new to the list, and I'm just catching up to all of the
> > > capabilities of
> > > > DynAPI II.  I have a question about pathanim.js.
> > > >
> > > > I would like to chain one animation after another to create a
> > > sequence of
> > > > animations, and I can't seem to figure it out.
> > > >
> > > > I have looked at the example for pathanim.js, and I figured I
> > > could just add
> > > > my second animation sequence somewhere in the 'onpathstop'
> event, but
> it
> > > > doesn't seem to work as expected.
> > > >
> > > > --
> > > > John Sturgeon <><
> > > > [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
> > > >
> > > >
> > > > _______________________________________________
> > > > Dynapi-Help mailing list
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> >
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