On Wed, Dec 14, 2016 at 10:54 AM, Jay Shaffstall <jshaffst...@gmail.com>
wrote:


>
> If what you're looking for is a constant velocity, there isn't any way to
> do that right now, but you might play with the ball's gravity and damping
> values to see if you can get the right effect.
>

Is gravity global to the scene?  Maybe it could be toggled on and off,
given zero-G physics as an option?


>
> This is just a first version, so if you see features you'd like, let me
> know.
>

I was gonna mention this on a physics learning list I'm on but got lost
looking for the physics engine you're using.  Something embedded in the
Calico IDE?  I'd not heard of that before, but have so far watched one
Youtube about it.

If you have any Youtubes or screencasts of your project in action, I'm keen
to view.  Could be I missed a link at your Github.

I'm mostly familiar with physics teachers using VPython, which got started
and gets maintained by the physics-oriented.

Kirby
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