Jobst,After thinking about your recent example: >  33: A1>A>A2 >> B  > 33: 
A2>A>A1 >> B  > 33: B >> A1,A2,A>and the 66 A-voters try to cooperate to elect 
A by unanimously approving >of her, then they still get A only with a low 
probability of 16/81 >(approx. 20%) while A1 and A2 keep a probability of 
64/243 (approx. 25%) >each. AI have two ideas for incremental improvement:1.  
For the fall back method, flip a coin to decide between Random Ballot and 
Random Approval Ballot.Note that if Random Approval Ballot were used 
exclusively, then there could be insufficient incentive for the first two 
factions to give unanimous support to A.2.  Reduce the approval requirement 
from 4 of 4 to 3 out of 4 matches.  The the fall back method would be used less 
frequently, since the 3 of 4 requirement is more feasible for a candidate 
approved on two thirds of the ballots.Of course, this doesn't solve the general 
problem, and I'm afraid that any attempt to automate these kinds of adjustments 
might be vulnerable to manipulation by insincere ballots.----- Original Message 
-----From: Jobst Heitzig Date: Saturday, May 24, 2008 10:04 amSubject: Re: 
[english 94%] Re: D(n)MACTo: [EMAIL PROTECTED]: 
[email protected]> Dear Forest,> > your analysis was right 
from the beginning while mine in the > last > message was wrong unfortunately: 
I claimed that already your > D(2)MAC/RB > would elect a 52%-compromise, but I 
got the numbers wrong!> > So, we really need n>2, as you said, and I think that 
perhaps > n=4 could > be a good choice.> > However, another similar but 
slightly different method really > needs only > n=2, but that method is again 
non-monotonic like AMP, and > therefore > sometimes gives incentive to 
order-reverse.> > Anyway, here's that variant: Each voter marks one favourite 
and > at most > one compromise. Two ballots are drawn. If they have the same > 
option > marked as compromise (not favourite!), that option is the > winner. > 
Otherwise the favourite of a third drawn ballot is the winner.> > Under that 
method, full cooperation is indeed an equilibrium in > our > example situation> 
  P: A>C>B>   Q: B>C>A> as long as everyone prefers C to the Random Ballot 
lottery. This > is > because when everyone else marks C as compromise, my not 
marking > her as > compromise changes the outcome exactly in those situations 
in > which mine > is one of the first two ballots, in which case it takes the 
win > from C > and gives it to the Random Ballot lottery. QED.> > > One point 
still troubles me with n>2: In situations where not > the whole > electorate 
but a subgroup seeks to cooperate, such a method > performs > badly. For 
example, when n=4, the preferences are>   33: A1>A>A2 >> B>   33: A2>A>A1 >> B> 
  33: B >> A1,A2,A> and the 66 A-voters try to cooperate to elect A by 
unanimously > approving > of her, then they still get A only with a low 
probability of > 16/81 > (approx. 20%) while A1 and A2 keep a probability of 
64/243 > (approx. 25%) > each. AMP performs better here in giving A the 
complete 66% > probability, > but AMP is considerably more complex and 
non-monotonic...> > Yours, Jobst> > > [EMAIL PROTECTED] schrieb:> > Dear 
Jobst,> > > > Thanks for your encouragement.  And D(n)MAC/RB it shall be!> > > 
> I also wanted to speak my admiration of your outline of a > computationally 
effective way of carrying out > > your trading method: quite a tour d'force 
with many beautiful > mathematical ideas elegantly applied.> > > > Here's a 
further partial result, that might interest you.> > > > Suppose that we have 
2Q>P>Q>0, P+Q=100, and factions> > > > P: A>C>B> > Q: B>C>A> >  with C rated at 
R% by all voters.> > > > If R = Q/2^(n-1) + P, then (under D(n)MAC/RB) the 
common > strategy of each faction approving C on > > exactly Q ballots is a 
global equilibrium , so that the > winning probabilities for A, B, C become> > 
1-2Q%, 0, and 2Q%, respectively.> > > > This can be thought of as implicit 
trading, since the second > faction moves C up to equal-first on all Q of > > 
its ballots, while the first faction moves C up to equal-first > on Q of its 
ballots, as well.> > > > The expected "utilities" for the two factions are> > > 
> EA = (100-2Q)+R*(2Q)%, and> > EB = R*(2Q)%.> > > > For example, if P=60, 
Q=40, n=3, and R=70, the equation > R=Q/2^(n-1)+P is satisfied, so> > > > the 
global equilibrium strategy is for both to approve C on 40 > ballots, yielding 
the winning probabilities> > > > 20%, 0, and 80%, respectively, > > > > so that 
the expectations are> > > > EA= 76, and EB=56,> > > > compared with the 
benchmarks of 60 and 40, respectively.> > > > With these values of P, Q, and R, 
the number  n would have to > be  4 (or more) in order to get unanimous > > 
support for C.> > > > In that case we would have> > > > EA=EB=70.> > > > Here's 
the key to my calculations:> > > > Let X and Y be the number of ballots on 
which C is approved in > the respective factions.> > > > Then the probability 
that no candidate is approved on all n of > the drawn ballots is given by the 
formula> > > > g = 1 - q^n - p^n - (x+y)^n + x^n + y^n, > > > > where 
p=P/(P+Q), q=Q/(P+Q), x=X/(P+Q), y=Y/(P+Q).> > > > So g is the probability that 
an additional random ballot will > have to be drawn to decide the winner.> > > 
> Then the respective probabilities for wins (under D(n)MAC/RB) > by A, B, and 
C are ...> > > > pA = p^n+g*p - when(X+Y>P, x^n, else 0)> > > > pB= q^n+g*q - 
when(X+Y> > > > pC=(x+y)^n - when(X+Y>P, 0, else x^n) - when(X+Y> > > > 
Miraculously, these probabilities add up to 1 !> > > > The two faction 
expectations are > > > > EA = pA + R*pC,  and> > EB = pB + R*pC> > > >>From 
there, it's all downhill.> > > > My Best,> > > > Forest> > > > > > ----- 
Original Message -----> > From: Jobst Heitzig > > Date: Thursday, May 22, 2008 
3:45 pm> > Subject: Re: ID(n)MAC> > To: [EMAIL PROTECTED]> > Cc: 
[email protected]> > > >> Dear Forest,> >>> >> your's is 
the honour of having solved the method design > >> challenge in the > >> most 
convincing way!> >>> >> To see this, one can also look at it a little 
differently and > >> perhaps > >> even simpler than in your reasoning:> >>> >> 
First of all, let's keep in mind that your class of methods > is > >> not > >> 
really a direct generalization of D2MAC since in D2MAC, when > the > >> two > 
>> drawn ballots have no compromise, the deciding ballot is not > >> drawn > >> 
freshly but is simply the first of the two already drawn.> >>> >> For original 
D2MAC, this had two effects: First, a faction of > p% > >> size > >> has 
complete control over p% of the winning probability > (which > >> is not > >> 
true with your class of methods, but anyway that was not part > of > >> the > 
>> challenge's goal). Second, in the situation of two almost > >> equally sized 
> >> factions, the compromise has to be at least "75% good" for > both > >> 
factions > >> in order to be elected with certainty under original D2MAC. > >> 
Actually, > >> this latter observation was the very reason for the method > >> 
design > >> challenge in which, let's recall, a method was sought under > >> 
which even a > >> compromise that is just above "50% good" for everyone will be 
> >> elected > >> for sure.> >>> >>> >> The methods you suggest do solve this 
task!> >>> >> I think this is not because you increase the number of > ballots 
> >> from 2 to > >> N, but simply because the "deciding" ballot which is used 
in > >> case the > >> first N drawn ballots have no common compromise is a 
*newly* > >> drawn > >> ballot (instead of the first of the earlier drawn 
ballots)!> >>> >> To see this, consider your method D(N)MAC with N=2, two > 
factions > >> of > >> relative size P and Q=1-P with favourites A and B, > 
respectively, > >> and > >> assume that everybody prefers some compromise C to 
the Random > >> Ballot > >> solution. (In your example, any situation with R>P 
is such a > >> situation). > >> Then full cooperation (the voting behaviour 
where everybody > >> marks C as > >> approved) is an equilibrium in the sense 
that no single voter > >> and no > >> "small" group of voters has an incentive 
to deviate from that > >> voting > >> behaviour. (Only a large group of 
A-voters consisting of more > >> than Q > >> voters could perhaps have such an 
incentive.)> >>> >> More precisely, let's assume that the true "utilities" are> 
>>> >> P: A (1) > C (R) > B (0)> >> Q: B (1) > C (S) > A (0)> >>> >> with R>P 
and S>Q, that all of the Q B-voters mark C as > approved > >> and that > >> at 
least X>P-Q of the P A-voters do likewise. Then each A-> >> voter has an > >> 
expected "utility" of> >>> >> (Q+X)²R + (1-(Q+X)²)P = (R-P)X² + 2Q(R-P)X + 
const.> >>> >> which is monotonic in X for X>P-Q since R-P>0. Hence the > 
optimal > >> X for > >> the A-voters is X=P, that is, full cooperation is 
optimal for > >> the > >> A-voters and similarly for the B-voters.> >>> >>> >> 
The same analysis for the original D2MAC gives an expected > >> "utility" of> 
>>> >> (Q+X)²R + P-X + X(P-X) = (R-1)X² + (2QR-1+P)X + const.> >>> >> which may 
not be monotonic in X for X>P-Q. In particular, when> >>> >> 2(R-1)P + 
(2QR-1+P) < 0,> >>> >> which is equivalent to> >>> >> R < (P+1)/2> >>> >> it 
has a negative derivative at X=P which means that each > single > >> A-voter > 
>> has an incentive to deviate from cooperation. For the case of > >> P=1/2 > 
>> (that is, equal sized factions), this gives the familiar > value > >> of 3/4 
> >> (that is, the compromise must be at least 75% good to be > elected > >> 
for sure).> >>> >>> >> So, your suggestion is indeed a major improvement 
already for > >> N=2! It > >> meets the goal of the challenge while being both 
> conceptiually > >> very > >> simple and monotonic!> >>> >>> >> But because of 
the difference to original D2MAC, I suggest > not > >> to call > >> your class 
of methods D(N)MAC since then D(2)MAC could be > >> confused with > >> D2MAC 
too easily. Perhaps we could call them> >>> >> D(N)MAC/RB> >>> >> instead since 
the "fallback" method when the N drawn ballots > >> show no > >> compromise is 
indeed Random Ballot?> >>> >> Yours, Jobst> >>> >>> >>> >> [EMAIL PROTECTED] 
schrieb:> >>> Dear Jobst (and other open minded EM list participants),> >>>> 
>>> Consider the case of two factions> >>>> >>> P: A>C>B> >>> Q: B>C>A,> >>>> 
>>> where P>Q>0 and P+Q=100%.> >>>> >>> Also suppose that there is a percentage 
R between 50% and > >> 100%, such that> >>> all voters in the first faction 
prefer C to the lottery> >>> R*A+(100%-R)*B, > >>> and all voters in the second 
faction prefer C to the lottery> >>> R*B+(100%-R)*A.> >>>> >>> [Range voters 
can assume that sincere ratings for C are at R > >> or above on all> >>> 
ballots.]> >>>> >>> It turns out that if the exponent "n" in the following > 
formula > >> is chosen so that> >>> P+Q*P^(n-1) is less than or equal to R,> 
>>>> >>> then the lottery method D(n)MAC that generalizes Jobst's > >> D2MAC 
method> >>> has a stable equilibrium in which C is the sure winner.> >>>> >>> 
Here's what I mean by D(n)MAC:> >>>> >>> 1. Ballots are approval style with 
favorites marked.> >>>> >>> 2. Draw n ballots at random (with replacement, if 
the ballot > >> set is small).> >>> 3. If there is at least one candidate that 
is approved on > all > >> of the drawn> >>> ballots, then (among those) elect 
the one that is approved > on > >> the most ballots> >>> in the total 
collection of ballots.> >>>> >>> 4. Otherwise, elect the favorite candidate on 
another > >> randomly drawn ballot.> >>> Example:> >>>> >>> 51% A>C>B> >>> 49% 
B>C>A> >>>> >>> with R(C)=52%.> >>>> >>> Since .51+..49*51^7<.52, the method 
D7MAC has a stable > >> equilibrium in which C> >>> is the sure winner.> >>>> 
>>> Note also that if P=Q=50%, then the relation simplifies to > >> 1/2^n+1/2 < 
R .> >>> So for example, if we cannot be certain which of the two > >> factions 
is larger, > >>> then for R > 62.5%, candidate C is a stable D3MAC winner.> 
>>>> >>> As Always,> >>>> >>> Forest> >>>> >>> > > >
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