http://package.elm-lang.org/packages/evancz/elm-graphics/1.0.0/ *is* ready for 0.17
> Am 28.05.2016 um 22:45 schrieb Chad Stearns <[email protected]>: > > Hey is this still a thing some of you guys are worried about? I just looked > into bringing in Graphics into my Elm 0.17 project. The Elm package website > says its not ready for 0.17 yet, and I get the impression its falling into > depreciation. Thats bad! I really like the Graphics module. Maybe Ill bring > it into 0.17 myself (if it isnt already working, I havent actually checked > it). Or maybe, its time to make a successor package? > > Max Goldstein said exactly what I think, that its a general purpose raster > tool. Ive heard a few comments that SVG is the better option over Graphics, > including in terms of performance. Its not a fair comparison, because it > frames SVG and Graphics as competitors, when really Vector and Raster are > fundamentally different ways of handling graphics. We have distinct libraries > for them because vector and raster images are distinct. > > What do you guys think? > > Best, > -Chadtech > >> On Monday, June 22, 2015 at 6:41:49 PM UTC-4, Hassan Hayat wrote: >> New thread by Max's suggestions: >> https://groups.google.com/d/msg/elm-discuss/ltH5a9dGu1g/dTVSD6h-qTMJ >> >> I think that Graphics.Collage is super valuable but it is kinda old and >> could use a good re-vamp. I don't think I'm the only one with this opinion, >> so I hope no one minds if I start this discussion. But, before going forward >> with the discussion, I think it's important to ask what are the goals of the >> library? >> >> 1) Is it to introduce newcomers to Elm? >> 2) Is it to make 2D games? >> 3) Is it to replace CSS? >> 4) Other? >> >> >> The answer to this question could lead Graphics.Collage down different >> paths. >> >> For example, now with the Turtle Graphics library, wouldn't it be better to >> shift the focus there for educational purposes? >> >> But, that said, if Graphics.Collage is to support 2D Game Development, then >> there are a bunch of things needed like (webgl first canvas fallback >> renderer, better image manipulation, first-class support for particle and >> lighting effects, etc...). Wouldn't that make things just more complicated >> to the point that a 2D graphics renderer made for games should really just >> be a third party library? > > -- > You received this message because you are subscribed to the Google Groups > "Elm Discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. -- You received this message because you are subscribed to the Google Groups "Elm Discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
