http://package.elm-lang.org/packages/evancz/elm-graphics/1.0.0/ *is* ready for 
0.17

> Am 28.05.2016 um 22:45 schrieb Chad Stearns <[email protected]>:
> 
> Hey is this still a thing some of you guys are worried about? I just looked 
> into bringing in Graphics into my Elm 0.17 project. The Elm package website 
> says its not ready for 0.17 yet, and I get the impression its falling into 
> depreciation. Thats bad! I really like the Graphics module. Maybe Ill bring 
> it into 0.17 myself (if it isnt already working, I havent actually checked 
> it). Or maybe, its time to make a successor package?
> 
> Max Goldstein said exactly what I think, that its a general purpose raster 
> tool. Ive heard a few comments that SVG is the better option over Graphics, 
> including in terms of performance. Its not a fair comparison, because it 
> frames SVG and Graphics as competitors, when really Vector and Raster are 
> fundamentally different ways of handling graphics. We have distinct libraries 
> for them because vector and raster images are distinct. 
> 
> What do you guys think?
> 
> Best,
> -Chadtech
> 
>> On Monday, June 22, 2015 at 6:41:49 PM UTC-4, Hassan Hayat wrote:
>> New thread by Max's suggestions: 
>> https://groups.google.com/d/msg/elm-discuss/ltH5a9dGu1g/dTVSD6h-qTMJ
>> 
>> I think that Graphics.Collage is super valuable but it is kinda old and 
>> could use a good re-vamp. I don't think I'm the only one with this opinion, 
>> so I hope no one minds if I start this discussion. But, before going forward 
>> with the discussion, I think it's important to ask what are the goals of the 
>> library? 
>> 
>> 1) Is it to introduce newcomers to Elm?
>> 2) Is it to make 2D games?
>> 3) Is it to replace CSS?
>> 4) Other?
>> 
>> 
>> The answer to this question could lead Graphics.Collage down different 
>> paths. 
>> 
>> For example, now with the Turtle Graphics library, wouldn't it be better to 
>> shift the focus there for educational purposes?
>> 
>> But, that said, if Graphics.Collage is to support 2D Game Development, then 
>> there are a bunch of things needed like (webgl first canvas fallback 
>> renderer, better image manipulation, first-class support for particle and 
>> lighting effects, etc...). Wouldn't that make things just more complicated 
>> to the point that a 2D graphics renderer made for games should really just 
>> be a third party library?
> 
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