Rex: I totally concur. The move of Collage and Element out of the core was sad, since it no longer works in elm-lang/try. We lost a great showcase for Elm, especially when trying to attract people who are NOT web developers, which comprises the overwhelming majority of the population.
Elm was great for non-developers. Elm can be great for Web developers too, but that should not mean stopping making it really easy for the former. On Monday, June 22, 2015 at 5:41:49 PM UTC-5, Hassan Hayat wrote: > > New thread by Max's suggestions: > https://groups.google.com/d/msg/elm-discuss/ltH5a9dGu1g/dTVSD6h-qTMJ > > I think that Graphics.Collage is super valuable but it is kinda old and > could use a good re-vamp. I don't think I'm the only one with this opinion, > so I hope no one minds if I start this discussion. But, before going > forward with the discussion, I think it's important to ask what are the > goals of the library? > > 1) Is it to introduce newcomers to Elm? > 2) Is it to make 2D games? > 3) Is it to replace CSS? > 4) Other? > > > The answer to this question could lead Graphics.Collage down different > paths. > > For example, now with the Turtle Graphics library > <http://package.elm-lang.org/packages/mgold/elm-turtle-graphics/1.0.1>, > wouldn't it be better to shift the focus there for educational purposes? > > But, that said, if Graphics.Collage is to support 2D Game Development, > then there are a bunch of things needed like (webgl first canvas fallback > renderer, better image manipulation, first-class support for particle and > lighting effects, etc...). Wouldn't that make things just more complicated > to the point that a 2D graphics renderer made for games should really just > be a third party library? > > > -- You received this message because you are subscribed to the Google Groups "Elm Discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
