Oh oops. I didnt understand what the package website was telling me. Sorry.
On Saturday, May 28, 2016 at 4:57:29 PM UTC-4, Janis Voigtländer wrote: > > http://package.elm-lang.org/packages/evancz/elm-graphics/1.0.0/ *is* > ready for 0.17 > > Am 28.05.2016 um 22:45 schrieb Chad Stearns <[email protected] > <javascript:>>: > > Hey is this still a thing some of you guys are worried about? I just > looked into bringing in Graphics into my Elm 0.17 project. The Elm package > website says its not ready for 0.17 yet, and I get the impression its > falling into depreciation. Thats bad! I really like the Graphics module. > Maybe Ill bring it into 0.17 myself (if it isnt already working, I havent > actually checked it). Or maybe, its time to make a successor package? > > Max Goldstein said exactly what I think, that its a general purpose raster > tool. Ive heard a few comments that SVG is the better option over Graphics, > including in terms of performance. Its not a fair comparison, because it > frames SVG and Graphics as competitors, when really Vector and Raster are > fundamentally different ways of handling graphics. We have distinct > libraries for them because vector and raster images are distinct. > > What do you guys think? > > Best, > -Chadtech > > On Monday, June 22, 2015 at 6:41:49 PM UTC-4, Hassan Hayat wrote: >> >> New thread by Max's suggestions: >> https://groups.google.com/d/msg/elm-discuss/ltH5a9dGu1g/dTVSD6h-qTMJ >> >> I think that Graphics.Collage is super valuable but it is kinda old and >> could use a good re-vamp. I don't think I'm the only one with this opinion, >> so I hope no one minds if I start this discussion. But, before going >> forward with the discussion, I think it's important to ask what are the >> goals of the library? >> >> 1) Is it to introduce newcomers to Elm? >> 2) Is it to make 2D games? >> 3) Is it to replace CSS? >> 4) Other? >> >> >> The answer to this question could lead Graphics.Collage down different >> paths. >> >> For example, now with the Turtle Graphics library >> <http://package.elm-lang.org/packages/mgold/elm-turtle-graphics/1.0.1>, >> wouldn't it be better to shift the focus there for educational purposes? >> >> But, that said, if Graphics.Collage is to support 2D Game Development, >> then there are a bunch of things needed like (webgl first canvas fallback >> renderer, better image manipulation, first-class support for particle and >> lighting effects, etc...). Wouldn't that make things just more complicated >> to the point that a 2D graphics renderer made for games should really just >> be a third party library? >> >> >> -- > You received this message because you are subscribed to the Google Groups > "Elm Discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected] <javascript:>. > For more options, visit https://groups.google.com/d/optout. > > -- You received this message because you are subscribed to the Google Groups "Elm Discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
