(disclaimer: I am also quite new to Elm) I always try to avoid creating my own Cmd: there is usually a better, less bug-prone way to achieve this (e.g. with resursive update calls).
That said: I can see the logic in having a Msg originating from a "real" player, and another Msg from your AI player. What you could do, is make a subscription to Time, that is only active if it is the AI's turn to move. That way, you get a) a delay before the AI makes a move + b) you do not need to create your own command Whenever it is the user's turn, or as soon as the game is over, the subscription is turned off. Something like this: subscriptions : Model -> Sub Msg subscriptions model = if (gameIsNotFinished model && model.turn == AIToMove) then Time.every second AIMove else Sub.none You would of course have to define your own functions to check if the game is still playing (no winner and no draw) and if it is the AI's turn to play. -- You received this message because you are subscribed to the Google Groups "Elm Discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to elm-discuss+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.