Can you show code example :D I'm quite new to Elm and javascript. 

Vào 23:45:45 UTC+7 Thứ Hai, ngày 10 tháng 10 năm 2016, OvermindDL1 đã viết:
>
> Yep, just call it from the subscriptions callback then.
>
>
> On Monday, October 10, 2016 at 10:36:58 AM UTC-6, [email protected] 
> wrote:
>>
>> This is quite a good idea. But can we define our own function that can 
>> return a Sub Msg?
>>
>> Vào 20:41:40 UTC+7 Thứ Hai, ngày 10 tháng 10 năm 2016, Wouter In t Velt 
>> đã viết:
>>>
>>> (disclaimer: I am also quite new to Elm) 
>>> I always try to avoid creating my own Cmd: there is usually a better, 
>>> less bug-prone way to achieve this (e.g. with resursive update calls).
>>>
>>> That said: I can see the logic in having a Msg originating from a "real" 
>>> player, and another Msg from your AI player.
>>>
>>> What you could do, is make a subscription to Time, that is only active 
>>> if it is the AI's turn to move.
>>> That way, you get a) a delay before the AI makes a move + b) you do not 
>>> need to create your own command
>>> Whenever it is the user's turn, or as soon as the game is over, the 
>>> subscription is turned off.
>>>
>>> Something like this:
>>>
>>> subscriptions : Model -> Sub Msg
>>> subscriptions model =
>>>   if (gameIsNotFinished model && model.turn == AIToMove) then
>>>     Time.every second AIMove
>>>   else
>>>     Sub.none
>>>
>>> You would of course have to define your own functions to check if the 
>>> game is still playing (no winner and no draw) and if it is the AI's turn to 
>>> play.
>>>
>>

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