Can you show code example :D I'm quite new to Elm and javascript. Vào 23:45:45 UTC+7 Thứ Hai, ngày 10 tháng 10 năm 2016, OvermindDL1 đã viết: > > Yep, just call it from the subscriptions callback then. > > > On Monday, October 10, 2016 at 10:36:58 AM UTC-6, [email protected] > wrote: >> >> This is quite a good idea. But can we define our own function that can >> return a Sub Msg? >> >> Vào 20:41:40 UTC+7 Thứ Hai, ngày 10 tháng 10 năm 2016, Wouter In t Velt >> đã viết: >>> >>> (disclaimer: I am also quite new to Elm) >>> I always try to avoid creating my own Cmd: there is usually a better, >>> less bug-prone way to achieve this (e.g. with resursive update calls). >>> >>> That said: I can see the logic in having a Msg originating from a "real" >>> player, and another Msg from your AI player. >>> >>> What you could do, is make a subscription to Time, that is only active >>> if it is the AI's turn to move. >>> That way, you get a) a delay before the AI makes a move + b) you do not >>> need to create your own command >>> Whenever it is the user's turn, or as soon as the game is over, the >>> subscription is turned off. >>> >>> Something like this: >>> >>> subscriptions : Model -> Sub Msg >>> subscriptions model = >>> if (gameIsNotFinished model && model.turn == AIToMove) then >>> Time.every second AIMove >>> else >>> Sub.none >>> >>> You would of course have to define your own functions to check if the >>> game is still playing (no winner and no draw) and if it is the AI's turn to >>> play. >>> >>
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