I just found a problem with using subscription though. I tried replace 
second with millisecond, while the minimax was executing (about less than a 
second)  the program keep calling more AIMove.


subscriptions model =
  if (gameIsNotFinished model && model.turn == AIToMove) then
    Time.every millisecond AIMove


Vào 23:54:21 UTC+7 Thứ Hai, ngày 10 tháng 10 năm 2016, OvermindDL1 đã viết:
>
> The example he put above is fine:  :)
> ```
> subscriptions : Model -> Sub Msg
> subscriptions model =
>   if (gameIsNotFinished model && model.turn == AIToMove) then
>     Time.every second AIMove
>   else
>     Sub.none
> ```
> Though if you want it in another function you can do that too (useful to 
> batch functionality together):
> ```
> subAITick : Model -> Sub Msg
> subAITick model =
>   if (gameIsNotFinished model && model.turn == AIToMove) then
>     Time.every second AIMove
>   else
>     Sub.none
>
> subscriptions : Model -> Sub Msg
> subscriptions model =
>   subAITick
> ```
> Or if you have other subscriptions too, batching them together:
> ```
>
> subscriptions : Model -> Sub Msg
> subscriptions model =
>   Sub.batch
>     [ subAITick
>     ; otherSubscriptionsHere
>     ]
> ```
>
>
> On Monday, October 10, 2016 at 10:48:34 AM UTC-6, hoang...@gmail.com 
> wrote:
>>
>> Can you show code example :D I'm quite new to Elm and javascript. 
>>
>> Vào 23:45:45 UTC+7 Thứ Hai, ngày 10 tháng 10 năm 2016, OvermindDL1 đã 
>> viết:
>>>
>>> Yep, just call it from the subscriptions callback then.
>>>
>>>
>>> On Monday, October 10, 2016 at 10:36:58 AM UTC-6, hoang...@gmail.com 
>>> wrote:
>>>>
>>>> This is quite a good idea. But can we define our own function that can 
>>>> return a Sub Msg?
>>>>
>>>> Vào 20:41:40 UTC+7 Thứ Hai, ngày 10 tháng 10 năm 2016, Wouter In t Velt 
>>>> đã viết:
>>>>>
>>>>> (disclaimer: I am also quite new to Elm) 
>>>>> I always try to avoid creating my own Cmd: there is usually a better, 
>>>>> less bug-prone way to achieve this (e.g. with resursive update calls).
>>>>>
>>>>> That said: I can see the logic in having a Msg originating from a 
>>>>> "real" player, and another Msg from your AI player.
>>>>>
>>>>> What you could do, is make a subscription to Time, that is only active 
>>>>> if it is the AI's turn to move.
>>>>> That way, you get a) a delay before the AI makes a move + b) you do 
>>>>> not need to create your own command
>>>>> Whenever it is the user's turn, or as soon as the game is over, the 
>>>>> subscription is turned off.
>>>>>
>>>>> Something like this:
>>>>>
>>>>> subscriptions : Model -> Sub Msg
>>>>> subscriptions model =
>>>>>   if (gameIsNotFinished model && model.turn == AIToMove) then
>>>>>     Time.every second AIMove
>>>>>   else
>>>>>     Sub.none
>>>>>
>>>>> You would of course have to define your own functions to check if the 
>>>>> game is still playing (no winner and no draw) and if it is the AI's turn 
>>>>> to 
>>>>> play.
>>>>>
>>>>

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