On the advice of counsel (thanks Overmind), I moved this to a new thread. So a long time ago, d13 shared this article <http://gameprogrammingpatterns.com/game-loop.html> on elm-discuss. It explains how to update your model at fixed intervals, even when the updates are driven by, say, a subscription to AnimationFrame.diffs.
This is an important and useful pattern if you are doing physics-related animation, because it keeps your simulation deterministic/reproducible *and* keeps the speed independent of the frame rate. After implementing the pattern a few times in different projects, I decided to extract it into a library <http://package.elm-lang.org/packages/nphollon/update-clock/latest>. It's small, but it makes my life a little easier. Hopefully it will yours too :-) And if you have feedback on the API, I'd love to hear it! ~Nick -- You received this message because you are subscribed to the Google Groups "Elm Discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
