You wouldn't be so sure of what? I am not sure which of my statements you
are responding to.

Network synchronization is a separate (and much more complicated) problem.
This library won't help with that.

On Mon, Nov 21, 2016 at 11:40 AM, Gaëtan André <[email protected]>
wrote:

> I wouldn't be so sure. For example, in networking games where one might
> need to keep clocks synced.
>
> Le dimanche 20 novembre 2016 21:08:37 UTC+1, Nick H adn écrit :
>>
>> The purpose of the Clock is to relate the passage of time in the "real"
>> world to the passage of time in the simulated world. So the Clock is
>> fundamentally something that exists outside of the simulation... there is
>> no need for the simulation to know about it.
>>
>> Having said that, I feel more confident that the Clock doesn't need to
>> keep track of the total elapsed time. A lot of the time, that number won't
>> be needed. And if it is, the simulation can easily keep track of that
>> number itself, given the period.
>>
>>
>>
>> On Sun, Nov 20, 2016 at 1:40 AM, Gaëtan André <[email protected]>
>> wrote:
>>
>>> Passing Clock.period would be indeed more useful in the example's use
>>> case.
>>>
>>> Could we imagine update functions where the total elapsed time is needed?
>>>
>>> Wouldn't it be more flexible to pass the Clock object?
>>>
>>> Le samedi 19 novembre 2016 18:59:02 UTC+1, Nick H a écrit :
>>>>
>>>> Great questions.
>>>>
>>>> I am wondering why you don't pass Clock.period to the update method and
>>>>> use the global delta instead
>>>>
>>>>
>>>> Reasons why period doesn't get passed directly to the update function:
>>>>
>>>> 1. The function would need 5 arguments, and that is too many.
>>>>
>>>> 2. The period is unlikely to change. The Clock needs a period, so we
>>>> may as well set the period on the clock once, and then not worry about it.
>>>>
>>>> (The same could be said of the physicsUpdate function... we're unlikely
>>>> to ever pass a different function to Clock.update. So why isn't that
>>>> attached to the Clock record too? Because then Clock's type definition
>>>> would need a parameter. Parametrized types are fine. But in this case, I
>>>> thought it was better to add complexity to the function rather than the
>>>> type.)
>>>>
>>>> is this counter really useful for a physical update? Wouldn't we need
>>>>> more the real time (Clock.time*Clock.period)?
>>>>>
>>>>
>>>> You're absolutely right.
>>>>
>>>> Actually, I think more useful than either Clock.time or
>>>> (Clock.time*Clock.period) might be to just pass Clock.period. That way, we
>>>> wouldn't need that global delta value any more. What do you think about
>>>> that?
>>>>
>>>> Thanks for taking a look!
>>>> ~Nick
>>>>
>>>> On Sat, Nov 19, 2016 at 6:01 AM, Gaëtan André <[email protected]>
>>>> wrote:
>>>>
>>>>> Hi Nick,
>>>>>
>>>>> great effort.
>>>>>
>>>>> I have been looking for your code and example and I am wondering why
>>>>> you don't pass Clock.period to the update method and use the global delta
>>>>> instead. You also pass Clock.time a step counter, but this is not used in
>>>>> the example, is this counter really useful for a physical update? Wouldn't
>>>>> we need more the real time (Clock.time*Clock.period)?
>>>>>
>>>>> Le mercredi 16 novembre 2016 22:42:37 UTC+1, Nick H a écrit :
>>>>>>
>>>>>> Sorry about that. Thanks for taking proper credit!
>>>>>>
>>>>>> On Wed, Nov 16, 2016 at 9:23 AM, Rex van der Spuy <[email protected]
>>>>>> > wrote:
>>>>>>
>>>>>>> Wow, that's absolutely brilliant!!!
>>>>>>> (My username was `d13` by the way - so that was me!)
>>>>>>> Congratulations!!!
>>>>>>>
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