I wouldn't be so sure. For example, in networking games where one might 
need to keep clocks synced.

Le dimanche 20 novembre 2016 21:08:37 UTC+1, Nick H adn écrit :
>
> The purpose of the Clock is to relate the passage of time in the "real" 
> world to the passage of time in the simulated world. So the Clock is 
> fundamentally something that exists outside of the simulation... there is 
> no need for the simulation to know about it.
>
> Having said that, I feel more confident that the Clock doesn't need to 
> keep track of the total elapsed time. A lot of the time, that number won't 
> be needed. And if it is, the simulation can easily keep track of that 
> number itself, given the period.
>
>
>
> On Sun, Nov 20, 2016 at 1:40 AM, Gaëtan André <[email protected] 
> <javascript:>> wrote:
>
>> Passing Clock.period would be indeed more useful in the example's use 
>> case.
>>
>> Could we imagine update functions where the total elapsed time is needed?
>>
>> Wouldn't it be more flexible to pass the Clock object?
>>
>> Le samedi 19 novembre 2016 18:59:02 UTC+1, Nick H a écrit :
>>>
>>> Great questions. 
>>>
>>> I am wondering why you don't pass Clock.period to the update method and 
>>>> use the global delta instead
>>>
>>>
>>> Reasons why period doesn't get passed directly to the update function:
>>>
>>> 1. The function would need 5 arguments, and that is too many.
>>>
>>> 2. The period is unlikely to change. The Clock needs a period, so we may 
>>> as well set the period on the clock once, and then not worry about it.
>>>
>>> (The same could be said of the physicsUpdate function... we're unlikely 
>>> to ever pass a different function to Clock.update. So why isn't that 
>>> attached to the Clock record too? Because then Clock's type definition 
>>> would need a parameter. Parametrized types are fine. But in this case, I 
>>> thought it was better to add complexity to the function rather than the 
>>> type.)
>>>
>>> is this counter really useful for a physical update? Wouldn't we need 
>>>> more the real time (Clock.time*Clock.period)?
>>>>
>>>
>>> You're absolutely right.
>>>
>>> Actually, I think more useful than either Clock.time or 
>>> (Clock.time*Clock.period) might be to just pass Clock.period. That way, we 
>>> wouldn't need that global delta value any more. What do you think about 
>>> that?
>>>
>>> Thanks for taking a look!
>>> ~Nick
>>>
>>> On Sat, Nov 19, 2016 at 6:01 AM, Gaëtan André <[email protected]> 
>>> wrote:
>>>
>>>> Hi Nick,
>>>>
>>>> great effort.
>>>>
>>>> I have been looking for your code and example and I am wondering why 
>>>> you don't pass Clock.period to the update method and use the global delta 
>>>> instead. You also pass Clock.time a step counter, but this is not used in 
>>>> the example, is this counter really useful for a physical update? Wouldn't 
>>>> we need more the real time (Clock.time*Clock.period)?
>>>>
>>>> Le mercredi 16 novembre 2016 22:42:37 UTC+1, Nick H a écrit :
>>>>>
>>>>> Sorry about that. Thanks for taking proper credit!
>>>>>
>>>>> On Wed, Nov 16, 2016 at 9:23 AM, Rex van der Spuy <[email protected]> 
>>>>> wrote:
>>>>>
>>>>>> Wow, that's absolutely brilliant!!!
>>>>>> (My username was `d13` by the way - so that was me!)
>>>>>> Congratulations!!!
>>>>>>
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