2014-03-13 20:40 GMT+02:00 Charles Steinkuehler <[email protected]>:

> The kinematics code is on github, and can be built with "comp" if you
> just grab the wallykins.c file:
>
>
> https://github.com/cdsteinkuehler/linuxcnc/blob/cramps-config/src/emc/kinematics/wallykins.c
>

Umm, lots of variables and structures that I do not completely understand,
but I do not see, where pos->tran.x, pos->tran.y and pos->tran.z are
introduced to be used in inverse kins. Did I miss something or is it really
not there?

You have "return KINEMATICS_INVERSE_ONLY;" and have
changed kinematicsForward to kinematicsHome. Since I have never
used kinematicsHome, I would suggest skipping the whole section of forward
kinematics.

Could you please share some picture or sketch as that might help to
understand the machine. Because my personal impression is that inverse kins
seem overcomplicated.

2014-03-13 21:01 GMT+02:00 Charles Steinkuehler <[email protected]>:

> How am I supposed to setup the machine state for
> switching from joint to world mode since I don't have forward
> kinematics?!
>

What machine state do you mean? IMHO the only requirement is that joints
have to be homed.

Viesturs
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