Is it possible that the motions (including blending) are cached?  Then 
it would be a lot easier to roll them back over the exact same 
trajectory.  Just a thought...

On Sep 9 2015 12:30 PM, sam sokolik wrote:
> And to show more of robs awesomeness - Jeff said I should try 
> reversing
> through a tool change..
>
> It stops reversing once it backs up to the tool change location...
>
> sam
>
> On 9/8/2015 7:51 PM, Robert Ellenberg wrote:
>> Hi Kenneth,
>>
>> There's no fundamental limitation here, it's just a matter of how 
>> big we
>> make the queue structure. It's a circular buffer, so it could be 
>> 1000
>> segments longer if we could afford the space. I just made it 100 
>> segments
>> because it seemed reasonable. For context, the stock queue is 2000 
>> segments
>> (forward only, of course). One reason to limit the size is that if I 
>> ever
>> get tangent blends working in reverse, it will be more expensive to
>> optimize a lot of segments.
>>
>> Seb, l'll rebase onto master before I push it to the main repo.
>>
>> Rob
>>
>> On Tue, Sep 8, 2015 at 12:25 PM, Jon Elson <el...@pico-systems.com> 
>> wrote:
>>
>>> On 09/08/2015 07:43 AM, Kenneth Lerman wrote:
>>>> Why is there a 100 step limit? If it is because that's way more 
>>>> than
>>> anyone
>>>> would ever need, that's fine.
>>>>
>>>> Memory is cheap. At 1000 bytes per step, storing 10 thousand steps 
>>>> is
>>> only
>>>> 10 meg. That's not much in a machine with a gigabyte or more.
>>>>
>>>>
>>> it is not "steps" as in stepper motor steps.  it is move
>>> segments, which is either blocks of G-code for linear moves,
>>> or maybe interpolated segments of arcs for non-linear
>>> moves.  That covers a lot more territory!
>>>
>>> Jon
>>>
>>>
>>>
>> 
>> ------------------------------------------------------------------------------
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>> --
>> Kenneth Lerman
>> 55 Main Street
>> Newtown, CT 06470
>> 
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>
>
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