You get the individual layers to send to the machine to reproduce by
slicing or contouring the 3D geometry at the interval that the Z increments.
It's mathematically much easier to "connect the dots" by finding the two
points that a triangle intersects a plane than to find the equation of a
line that intersects a NURB surface to a predetermined error. AND the
lines are guaranteed to connect on the other side of a closed manifold
polygon object - only within twice the error at the edges of adjacent NURB
patches.

ScottV

> Quoting Jack Coats;
> I have been reading the REPRAP mail list, and they spent quite some
> time in writing a program that will close the triangles from stl files
> to make a solid contiguous set of lines.  I think they mainly use AOI
> to do their stuff.



-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Emc-users mailing list
Emc-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/emc-users

Reply via email to