You get the individual layers to send to the machine to reproduce by slicing or contouring the 3D geometry at the interval that the Z increments. It's mathematically much easier to "connect the dots" by finding the two points that a triangle intersects a plane than to find the equation of a line that intersects a NURB surface to a predetermined error. AND the lines are guaranteed to connect on the other side of a closed manifold polygon object - only within twice the error at the edges of adjacent NURB patches.
ScottV > Quoting Jack Coats; > I have been reading the REPRAP mail list, and they spent quite some > time in writing a program that will close the triangles from stl files > to make a solid contiguous set of lines. I think they mainly use AOI > to do their stuff. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Emc-users mailing list Emc-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/emc-users