On 13 September 2010 10:51, Spiderdab <77...@tiscali.it> wrote:

> than, as Brian suggest is interesting, but i really cannot know the
> formulas of the arcs i'm drawing.
> also writing by hand the acceleration like g1 f100, g1 f150, g1 f220, g1
> f400.... you know, the show is like 5 minutes of a volleyball doing
> maybe 80 arcs in the air!! cannot write all by hand!!

It's fairly simple mathematics.
Excel can probably do it, (using the goal-seek algotithms). In flight
the path of the ball is governed by well-known ballistic equations.
Given a start-point, velocity and launch angle  and an end-point the
rest is a simple piecewise calculation.
I think it is worth getting it right, as I suspect that we have a much
better idea of what objects in flight behave like (or we could never
catch them, or hit them) and if the trajectories are unrealistic I
think it will detract from the effect.

I was about to start on a spreadsheet to generate ballistic
trajectories as G-code, then remembered that I am at work and paid to
do other stuff. When do you need this project working?

> 1) immagine the ball flyng at 30mt/min in one direction, and then
> suddenly the direction become opposite. the ball bounces for the
> 'impact' (sorry for my poor english..) and the stepper motors loose some
> step.

This is the reason that EMC defines a max accelleration in the INI
file. You should be able to set this such that you never lose steps.

> 2) tryed to use in the .ini file a slow acceleration, but using that it
> return me error when i jog in world mode. i realized that the slower is
> acceleration, the slower is the jog speed that i can reach without
> errors in world mode.

This happens when the STEPGEN_MAXACCELL  is lower than the
MAX_ACCELERATION in the INI file. Generally the stepgen should have a
higher number than the max_accel.
I think you need to set these values to the actual physical maximum of
the axes (with a bit of overhead) and the control the trajectory with
feedrate.


-- 
atp

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