Les Newell wrote:
> That would be FF0. Assuming the friction is directly proportional to 
> speed then FF0 will increase the output directly proportional to the 
> commanded speed. It does mean that it will over compensate a bit while 
> accelerating up to speed but that is fine because you need more power to 
> accelerate anyway.
>   
Nope, FF1 is proportional to speed, FF0 is proportional to position.  
Actually, a fix to the bug just found
in the PID's I term may be what is needed.  A properly working I term 
will correct any standing error after a short time.  Since I think Igor 
mostly just wants to position to a particular angle and hold it, that 
should be what he needs.
I don't think there is a workable scheme for an "FFF" correction, since 
it will just keep the motor creeping until other terms overpower it.  
Possibly the inverse deadband will help, though.

Hopefully, the problem with the I term locking up can be debugged 
quickly.  This kind of error is exactly what the I term is designed to 
handle.

Jon

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