Ah, got it. rotate and tilt is almost all it needs. 
Is this for mental exercise or does this part have a purpose?

Dave


On Sun, 2011-03-13 at 18:13 +0000, Dave Caroline wrote:
> Dave its water jet/plasma so the head has all the rotation and 5 axis needed,
> Viesturs, I cannot see the item as heekscad bombed on the stl file but
> gcode can handle the maths so you can can just do the maths in the
> gcode program.
> 
> Also then is another way which you can develop from sheet metal practice
> http://search.sheetmetalworld.com/news/articles/197.cfm
>  and develop the paths in gcode break into as many triangles as needed
> for accuracy
> 
> Dave Caroline
> 
> On Sun, Mar 13, 2011 at 5:30 PM, dave <[email protected]> wrote:
> > On Sun, 2011-03-13 at 19:02 +0200, Viesturs Lācis wrote:
> >> 2011. gada 13. marts 17:45 Lars Andersson <[email protected]> 
> >> rakstīja:
> >> > Suggest a search on the keyword "lofting", this is similar (maybe) to 
> >> > your
> >> > problem.
> >>
> >> Unfortunately majority of results were talking about boat hulls, rest
> >> of them - how to use lofting function in 3ds max. But I already know,
> >> how to create such model, problem is to calculate, how that shape on
> >> the sides is created. It consists of straight lines, connecting top
> >> and bottom contours, but I do not know, how to determine them, how to
> >> find a way to calculate each of them.
> >>
> >>
> >> 2011/3/13 dave <[email protected]>:
> >> > Hi Viesturs,
> >> >
> >> > That must have been a pretty clean iges file as it imported into synergy
> >> > just fine. Much better than some of the Catia stuff I've gotten.
> >>
> >> All the compliments go to SW2010, in which I created the model.
> >>
> >> > Unfortunately, I don't have the slightest how to CAM it in 4 axis or 5
> >> > axis.
> >> > It is rather small so 4 axis should do it.
> >>
> >> No, it is 5 axis stuff, because the basic contour is not a straight
> >> line, it has turns and thus the plane, in which the tool would be
> >> tilted, also turns.
> >
> > It it takes 5 axis then I'm missing something because it looks like a
> > truncated cone which intersects with a cube. If so, then along the axis
> > of rotation it is a pair of straight lines. So you calculate and machine
> > one pass then rotate and do another.....
> >
> > Dave
> >
> >>
> >> Viesturs
> >>
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