On 4/11/2012 7:41 AM, charles green wrote:
> dC::deviation from concentricity
> dL::deviation fron longitudinal position (tool length)
> dA::tolerance range of cone mating angle
> dA/dt::cone wear factor
> Tg::load torque applied normal to cone (rotation) axis (taper guage 
> line=center of torque?)
> P::load (Pressure, tension) along (cone) axis of rotation
> TT (bold letter T)::vector representing specific cutter geometry/material
> M::(vector?) machinablity figure of merit for billet, given cutter material 
> of TT
> S::rotation rate around cone axis
>
> alot of video games incorporate a physics model basis for the coordinated 
> movements of player avatars.  perhaps the tangible world of substantial stuff 
> made of atoms is just not cost effective to precisely simulate.
>
>
> --- On Mon, 4/9/12, Kent A. Reed<knbr...@erols.com>  wrote:
>
>> <...deleted a longish trail of email messages from Charles Green, Viesturs 
>> Lācis and me>
>>

Sorry, Charles, I should have looked up-thread to see what you 
originally asked. I was responding to a specific point in Viesturs' 
reply which of course I chose to interpret in my own snarky way.

I believe wholeheartedly in computational engineering and science.

In my professional career I have written a number of substantial 
computer programs which today would be classified as "modeling and 
simulation" but which in the day were simply "codes". They ranged from 
the domain of the very small---detailed physics involved in 
inter-molecular collisions in rarified high-temperature gases in order 
better to understand energy transport and transfer---to the domain of 
the very large---detailed analysis of the reflected solar-energy 
distributions from hundreds of individually controlled heliostats spread 
out over acres at the Solar Thermal Test Facility in Albuquerque in 
order to understand and possibly improve the flux distribution along the 
central receiver (this in the 1970s, before "drill, baby, drill" became 
our mantra). The list goes on.

I also know something of metallurgical tribology (the study of 
interacting surfaces in relative motion) and I know people who have made 
substantial contributions to the art. Modeling and simulation in 
conjunction with sophisticated experiments to gather needed data and 
verify results have moved the field smartly forward in the past 30 years.

I wasn't questioning the value of modeling the behavior of tapers in 
sockets. I was doubting that the existing systems of standardized 
industrial tapers for machine tools are based on modeling, sophisticated 
or otherwise. I'd love to look at some of the original patents to see 
what they say. I'll have to add that to my first-in-never-out (FINO) 
stack of things to do:-)

Regards,
Kent


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