On Mon, May 4, 2015 at 6:06 PM, alex chiosso <[email protected]> wrote:

> Well done Christian ! ;-)
>
> thanks.

Back to the original topic - looking at the code there seems to have been
mostly search and replace modifications
from axis to joints, but the problem I was asking about doesn't (yet) seem
to have been fixed there either

TODO for the joints_axes branch
* clean up joints/axes throughout the whole code (lots of parts already
done)
* define a unified jogging way (both for joints and axes)
* implement joint-limits for carthesian moves (requires simulating the
speed in userspace)
* update configs
(and many other probably..)

TODO     sort out axis/joints issues:
* limits need to be imposed on joints (tricky with kins)
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