good ... about axis number is for 2 arm robot ... not planning to
partecipate to darpa race (for these year ;)) ... the pose number is more
hight then world axis ... and actual axis number in g code, for 2 arm robot
(18 axis) I think is quite good, because most part of work is on pose flag
not in g-code world axis position .... a connection from Mxx to
customkins.c I think is quite good kinematics flag selector way .... any
how good trik xx yy zz as axis label.

For coordinated motion of 100 axis darpa robot humanoid, using the g-code
would not be very reasonable as the robot should have a completely adaptive
motion and very little repetitive behavior .... but if a creazy person
would play around i think 5-10 little cpu with lcnc instance runnng and
rt-ethernet bus connected may be the way. But these things seem a Marx
brothers sketch.

bkt

2017-06-15 20:34 GMT+02:00 Chris Albertson <albertson.ch...@gmail.com>:

> You are right.  It takes 12 numbers to specify the location the orientation
> of two arms.  But in a typical robot there will be more than 12 axis.   If
> you look at the stat of the art, there could be 100+ axis, see below.
>
>
> With a typical robot the number of axis may not equal the number of degrees
> used to specify the pose.   For example it is common to specify an X,Y,Z
> and orientation using six numbers but it very well might be there as 7
> degrees (or more) of freedom in the arm.  It other words there would be an
> infinite number of inverse kinematic solutions.   And a controller would
> choose a plan to (say) minimize angular velocity, accelerations or toque
> and to avoid collisions of (say) the elbow hitting nothing while moving the
> hand.    Typically you need extra axis to avoid collisions and "gimbal
> locks" and such.
>
> Machine tools are mostly very simple.  We design the tool so all axis are
> square so to move 1 inch in X we simply move the X motor one inch.  But a
> robot's axis are likely NOT square and the axis do not meet at the origen
> and the angles between the axis can change.
>
> Here is a great video of a toy-like 18 axis machine. But the control
> software is very primitive and depends on human in the loop remote control
> for path planning
> https://youtu.be/aH07qF_bhgA?t=9s
>
> MUCH more sophisticated control is used here.  The machine is given only a
> high level goal. "lift and cary the box" and is otherwise self directed
> (notice the q-codes on the box and doors and laser scanner in the head.)
> https://youtu.be/rVlhMGQgDkY?t=1m22s
>
> <https://youtu.be/rVlhMGQgDkY?t=1m22s>
> H <https://youtu.be/rVlhMGQgDkY?t=1m22s>ow many axis are running here?
> Between  jack and Sophia, maybe 100+  Jack is the car, sophia is in the
> passenger seat. This is the current state of the art.  (Do NOT over
> estimate sophia, she uses plenty of "dumb tricks" like responding with
> "yes, I agree" when she has no clue what you just said)  In the end this is
> motion control. Many dozens of motors are running and being synchronized
> https://youtu.be/vtX-qVUfCKI?t=40s
>
>
> On Thu, Jun 15, 2017 at 9:52 AM, andy pugh <bodge...@gmail.com> wrote:
>
> > On 15 June 2017 at 17:36, Chris Albertson <albertson.ch...@gmail.com>
> > wrote:
> >
> > > It depends on one's approach to a multi arm/leg robot.    You can
> > > treat it as two 6 DOF arms or
> > > as one 12 DOF assembly.
> > >
> >
> > I can certainly imagine a 2-arm robot using XYZ and UVW to position two
> > arms. Though then you run out of orientation angles for the UVW tool.
> >
> >
> > --
> > atp
> > "A motorcycle is a bicycle with a pandemonium attachment and is designed
> > for the especial use of mechanical geniuses, daredevils and lunatics."
> > — George Fitch, Atlanta Constitution Newspaper, 1916
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>
>
>
> --
>
> Chris Albertson
> Redondo Beach, California
> ------------------------------------------------------------
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