Hello Andy,

That is interesting, I should learn more about these coordinate systems.  From a math/geometry perspective  there nothing that could keep you from

translating, rotating (and even more weird transformations)  a geometry into a custom one. However in an implementation, of course, you'd have to have a spot somewhere between the definition of an object (g code if you will) and where the machine/tool actually moves.  In some, not CC related, simulations, that's actually done/used.


there probably is a list of what these  coordinatesystems actually do?

(Now I am wondering, if I make a part, is there a coordinate system, that would turn out the mirror image that part?)


Ron





On 9/11/20 1:54 AM, andy pugh wrote:
On Fri, 11 Sep 2020 at 05:22, R C <cjv...@gmail.com> wrote:

It sounds like the coordinate systems in essence are the same,  they
just have a different origin, for all the other parts,   it's just the
same thing, just translated and/or rotated for another part?
Yes, and there is also only rotation about the  axis supported.
(I did just find myself wondering if you could put a set of direction
cosines in UVW but then decided that there probably isn't much call
for that.)

http://linuxcnc.org/docs/2.8/html/gcode/coordinates.html



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