Hi Gerry,

My apologies.  Critical distance wouldn't be my model for this either.  I might 
head more toward Baudrillard's anagrammatical notions or Mondzain's discussion 
of image, icon, and economy.  It was because you wrote "I love good cinema or 
animation as much as the next person but we need to distance ourselves enough" 
that I thought you were talking about distance, especially due to your terms 
like radical and complicitous.

Tom



On 06/02/10 5:28 PM, "Gerry Coulter" <gcoul...@ubishops.ca> wrote:

Excellent question -- first thing I suggest is toss the politcs overboard. I do 
not expect images of any kind to contribute to radical theory. I'm hopeful that 
image theory and art curation arent at the same level of promotion. The term 
"radical critical distance" is yours, not mine. To me it is a term that sounds 
very contradictory given the recent history of theory. Otherwise your posting 
is appreciated for proving my point about the discussion so far.

My best,

Gerry

________________________________________
From: empyre-boun...@gamera.cofa.unsw.edu.au 
[empyre-boun...@gamera.cofa.unsw.edu.au] On Behalf Of Thomas LaMarre, Prof. 
[thomas.lama...@mcgill.ca]
Sent: February 6, 2010 5:18 PM
To: soft_skinned_space
Subject: Re: [-empyre-] animetic machines

Gerry,

In light of prior discussion on animation, labour activism, new social 
movements, and neoliberalism, I am curious to know what you think radical 
criticism is (versus promotional or complicitous).  And how is it that a 
non-degraded image (sorry, so far there is no positive term in play) 
contributes to radical criticism?

I am also surprised that you think prior discussion had no critical 'distance' 
from the image.  in what way does speaking of 'degraded images' introduce 
radical critical distance?  From what, for what, and for whom?

Cheers,

Tom


On 2/6/10 2:47 PM, "Gerry Coulter" <gcoul...@ubishops.ca> wrote:

Tim, et. al.

While Tim's post inspired my thought it was a reflection on the list to date.

So far i see a good deal of celebration by sincere academics who command an 
interesting and thoughtful discourse but it all seems rather complicitous. Is 
this area more like art criticism than i had suspected? More a part of the 
promotional culture than a radical culture? (By radical I am not referring to 
"critical theory" but to a kind of theory steeped in challenge).

So far it reminds me also of the literature on gaming.

Now, what Tim refers to as a "complexified" image I am referring to as a 
degraded image. I love good cinema or animation as much as the next person but 
we need to distance ourselves enough to admit that adding colour to the image 
and then sound and then all the rest of it does not add to the image, rather it 
has all detracted from it. Garbage piles are complex assortments it doesn't 
mean that all we can do is celebrate their complexity, diversity etc.

my best,

Gerry



________________________________________
From: empyre-boun...@gamera.cofa.unsw.edu.au 
[empyre-boun...@gamera.cofa.unsw.edu.au] On Behalf Of Timothy Murray 
[t...@cornell.edu]
Sent: February 6, 2010 11:37 AM
To: soft_skinned_space
Subject: Re: [-empyre-] animetic machines

>Gerry,

Perhaps I could have been more nuanced by indicating that I was
referring to as a somewhat limiting focus of 70-80s film theory on
the conventions of "continuity"-- I would include my own work in this
critique.  My remark was meant less as blame and more as admission.

It's a shame that you understand cinema, and I guess new media, to
have been involved in a systematic degradation of the image.  Renate
and I spent last week in the company of the  Quay Brothers whose
quirky 35mm animations seemed to us to exemplify the thoughtful
splendor of what Tom calls the continuous variation of animation.
Although of a structure and quality that is very different from the
anime informing Tom's project,  they are splendid on the sticky (?)
screens of today.

My understanding is that with each passing generation the
cinematic/screenic image has become further "complexified,"
particularly given the exemplary contributions of so many independent
screen artists as their work has extended the material horizons
offered by the development of ever sophisticated soft and hardware
machines.

Best,

Tim


>I wonder.
>
>Is the readiness to blame cinematic studies not another way of
>ingorning how animation (like cinema, and probably all media), is a
>shadow of its former self? Oh certainly, animation cicra 1960 was
>pretty bad, but how much better it was than the drivel which aheres
>to the sticky screens of today. With each passing generation the
>image is further degraded and, simultaneously, a new geneation of
>theorists gather to ignore its decline.
>
>My best
>
>Gerry
>
>
>
>________________________________________
>From: empyre-boun...@gamera.cofa.unsw.edu.au
>[empyre-boun...@gamera.cofa.unsw.edu.au] On Behalf Of Timothy Murray
>[t...@cornell.edu]
>Sent: February 6, 2010 10:20 AM
>To: soft_skinned_space
>Subject: Re: [-empyre-] animetic machines
>
>Hi, Tom,
>
>Thanks ever so much for your stimulating post on  "animetic
>machines."   I think you're really onto something important in
>stressing the flow and force of the "continuous variation" of framing
>and imaging as it traverses the interrelated histories of cinema,
>animation, and new media.
>
>Indeed, the legacy of film studies has shackled us with a rather
>deadening sense of the economy of "continuity" to such an extent that
>I suspect that the theoretical and artistic communities could well
>have shied away from embracing the "continuous" given its confusions
>with the "continuity" so important to the conventional editing of the
>Hollywood legacy.
>
>It's in a similar vein that I've been interested in "enfolding" into
>the hegemony of the perspective machine  the concept, flow, and force
>of the "fold" as a space/field/concept of continuous machinic
>variation.   While I've tended to foreground the more baroque and
>cinematic aspects of the fold in my  writing, your post and recent
>book sensitize me to the fact that much greater attention should be
>paid to the role played by the  legacy and conceptuality of animation
>in the development of the digital fold, particularly within the space
>of cinema.
>
>Thanks ever so much for such a cogent summary of the very complex
>argument you launch in The Anime Machine.
>
>Best,
>
>Tim
>--
>Timothy Murray
>Director, Society for the Humanities
>http://www.arts.cornell.edu/sochum/
>Curator, The Rose Goldsen Archive of New Media Art, Cornell Library
>http://goldsen.library.cornell.edu
>Professor of Comparative Literature and English
>A. D. White House
>Cornell University
>Ithaca, New York 14853
>_______________________________________________
>empyre forum
>empyre@lists.cofa.unsw.edu.au
>http://www.subtle.net/empyre
>_______________________________________________
>empyre forum
>empyre@lists.cofa.unsw.edu.au
>http://www.subtle.net/empyre


--
Timothy Murray
Director, Society for the Humanities
http://www.arts.cornell.edu/sochum/
Curator, The Rose Goldsen Archive of New Media Art, Cornell Library
http://goldsen.library.cornell.edu
Professor of Comparative Literature and English
A. D. White House
Cornell University
Ithaca, New York 14853
_______________________________________________
empyre forum
empyre@lists.cofa.unsw.edu.au
http://www.subtle.net/empyre
_______________________________________________
empyre forum
empyre@lists.cofa.unsw.edu.au
http://www.subtle.net/empyre


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empyre forum
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http://www.subtle.net/empyre
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empyre forum
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http://www.subtle.net/empyre

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