Hi,
So I use a GLSL v1 shader with GLES2 and SDL. I'm happy to report that in a small window mode, I actually hit 60fps in the emscripted JavaScript. That's awesome! Now, if I switch to full screen, my fps drops to 30. Normally, this is not that strange: more pixels, means that the GPU fill-rate can't keep up. But weirdly enough, the native version (c++) of my game can do 60 regardless of window size. Even though I use exactly the same vertex and fragment shaders in both the native and emscripted version. How could it be that the webgl version struggles with fill-rate, but the native version is just fine? It does not really make sense to me. Does the webgl version need to read back the entire frame-buffer to bring it back into the browser or something? Is a full screen mode by a browser different from a native full screen? Thanks, Bram -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
