There are big differences in browsers here, which browser and version did
you test in? Is there a url we could test as well?

- Alon



On Fri, Jan 24, 2014 at 3:29 PM, Bram Stolk <[email protected]> wrote:

> Hi,
>
>
> So I use a GLSL v1 shader with GLES2 and SDL.
> I'm happy to report that in a small window mode, I actually hit 60fps in
> the emscripted JavaScript.
> That's awesome!
>
> Now, if I switch to full screen, my fps drops to 30.
> Normally, this is not that strange: more pixels, means that the GPU
> fill-rate can't keep up.
>
> But weirdly enough, the native version (c++) of my game can do 60
> regardless of window size.
> Even though I use exactly the same vertex and fragment shaders in both the
> native and emscripted version.
>
> How could it be that the webgl version struggles with fill-rate, but the
> native version is just fine?
> It does not really make sense to me.
>
> Does the webgl version need to read back the entire frame-buffer to bring
> it back into the browser or something?
>
> Is a full screen mode by a browser different from a native full screen?
>
> Thanks,
>
>  Bram
>
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