There are big differences in browsers here, which browser and version did you test in? Is there a url we could test as well?
- Alon On Fri, Jan 24, 2014 at 3:29 PM, Bram Stolk <[email protected]> wrote: > Hi, > > > So I use a GLSL v1 shader with GLES2 and SDL. > I'm happy to report that in a small window mode, I actually hit 60fps in > the emscripted JavaScript. > That's awesome! > > Now, if I switch to full screen, my fps drops to 30. > Normally, this is not that strange: more pixels, means that the GPU > fill-rate can't keep up. > > But weirdly enough, the native version (c++) of my game can do 60 > regardless of window size. > Even though I use exactly the same vertex and fragment shaders in both the > native and emscripted version. > > How could it be that the webgl version struggles with fill-rate, but the > native version is just fine? > It does not really make sense to me. > > Does the webgl version need to read back the entire frame-buffer to bring > it back into the browser or something? > > Is a full screen mode by a browser different from a native full screen? > > Thanks, > > Bram > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/groups/opt_out. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
