asm.js works very well on chrome too, and it should run in all other
browsers as well, it is nothing more than (specifically structured)
standardized JavaScript. Always worth trying stuff in multiple browsers in
my experience, often one has a bug or slowness and it becomes clearer in
comparison to the others.

Regarding firefox, you may want to enable hardware acceleration in
about:config (layers.acceleraton.force-enabled), that might make a
difference.

- Alon



On Fri, Jan 24, 2014 at 3:52 PM, Bram Stolk <[email protected]> wrote:

> Thx,
>
>
> I use firefox 26 on Ubuntu.
> (I use AMS.JS so I think I can only use firefox?)
>
> I will try to put it up on a server, as soon as I figure out how to
> compress my js and data files, they are far too large at the moment, and I
> understand that lzma is deprecated, and server side compression is
> preferred.
> I know very little about web servers, so have to investigate.
> (16M js and 24M data. Ugh... )
>
> Bram
>
>
>
> On Fri, Jan 24, 2014 at 3:46 PM, Alon Zakai <[email protected]> wrote:
>
>> There are big differences in browsers here, which browser and version did
>> you test in? Is there a url we could test as well?
>>
>> - Alon
>>
>>
>>
>>  On Fri, Jan 24, 2014 at 3:29 PM, Bram Stolk <[email protected]> wrote:
>>
>>>  Hi,
>>>
>>>
>>> So I use a GLSL v1 shader with GLES2 and SDL.
>>> I'm happy to report that in a small window mode, I actually hit 60fps in
>>> the emscripted JavaScript.
>>> That's awesome!
>>>
>>> Now, if I switch to full screen, my fps drops to 30.
>>> Normally, this is not that strange: more pixels, means that the GPU
>>> fill-rate can't keep up.
>>>
>>> But weirdly enough, the native version (c++) of my game can do 60
>>> regardless of window size.
>>> Even though I use exactly the same vertex and fragment shaders in both
>>> the native and emscripted version.
>>>
>>> How could it be that the webgl version struggles with fill-rate, but the
>>> native version is just fine?
>>> It does not really make sense to me.
>>>
>>> Does the webgl version need to read back the entire frame-buffer to
>>> bring it back into the browser or something?
>>>
>>> Is a full screen mode by a browser different from a native full screen?
>>>
>>> Thanks,
>>>
>>>  Bram
>>>
>>>  --
>>> You received this message because you are subscribed to the Google
>>> Groups "emscripten-discuss" group.
>>> To unsubscribe from this group and stop receiving emails from it, send
>>> an email to [email protected].
>>>
>>> For more options, visit https://groups.google.com/groups/opt_out.
>>>
>>
>>  --
>> You received this message because you are subscribed to a topic in the
>> Google Groups "emscripten-discuss" group.
>> To unsubscribe from this topic, visit
>> https://groups.google.com/d/topic/emscripten-discuss/wbaoVGg6eOo/unsubscribe
>> .
>> To unsubscribe from this group and all its topics, send an email to
>> [email protected].
>>
>> For more options, visit https://groups.google.com/groups/opt_out.
>>
>
>
>
> --
>
> “Programming today is a race between software engineers striving to build
> bigger and better idiot- proof programs, and the Universe trying to produce
> bigger and better idiots. So far, the Universe is winning.” (R Cook).
>
> --
> You received this message because you are subscribed to the Google Groups
> "emscripten-discuss" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to [email protected].
> For more options, visit https://groups.google.com/groups/opt_out.
>

-- 
You received this message because you are subscribed to the Google Groups 
"emscripten-discuss" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
For more options, visit https://groups.google.com/groups/opt_out.

Reply via email to