I am desktop OpenGL developer and I wonder what's the best way for me to port or write OpenGL so that it will be best compatible with WebGL .I read in Emscripten FAQ that using SDK included ES2 API is the besr choice.But I also see some of the examples use regular OpenGL .For me ,in terms of portability and usability would be best to write a normal OpenGL ,using GLEW headers.Will it be fine as long as I use only ES2 compatible API methods?
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