Btw,I see tests folder has a lot of demos with fixed pipeline stuff which compile but don't work.Why those demos are there?
On Sat, Mar 8, 2014 at 5:00 PM, Michael IV <[email protected]> wrote: > Ok,so let me see if I get you right.I can basically use GLEW with GL 3.0 - > GL 3.2 core profile and it will be translated ok (except of GLSL compat > issues) to WebGL?Also,in terms of context creation,I see I can use GLFW or > GLUT ? > > > On Sat, Mar 8, 2014 at 4:56 PM, Jukka Jylänki <[email protected]> wrote: > >> In terms of features, pretty much WebGL is a subset of GLES2, which is a >> subset of modern desktop GL. Sticking to the lowest common denomination and >> basically writing "GLES2 without client-side rendering" gives you a good >> sane common ground that works across all platforms. This means not using >> any of the old desktop GL features such as fixed function rendering, >> glBegin, glVertexPointer/glColorPointer etc. Also note that the extension >> registryes are different for each GL, GLES and WebGL, although generally >> matchable. If you also want to target desktop core GL3, that's also >> possible, but one inconvenience there is that you need to maintain (or >> translate one to other - that's what I do) two sets of GLSL shader syntax. >> If you are working on a renderer codebase from scratch, it is best to avoid >> the FULL_ES2 and LEGACY_GL_EMULATION settings, which gives the best path. >> >> Jukka >> On Mar 8, 2014 4:42 PM, "Michael IV" <[email protected]> wrote: >> >>> I am desktop OpenGL developer and I wonder what's the best way for me >>> to port or write OpenGL so that it will be best compatible with WebGL .I >>> read in Emscripten FAQ that using SDK included ES2 API is the besr >>> choice.But I also see some of the examples use regular OpenGL .For me ,in >>> terms of portability and usability would be best to write a normal OpenGL >>> ,using GLEW headers.Will it be fine as long as I use only ES2 compatible >>> API methods? >>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "emscripten-discuss" group. >>> To unsubscribe from this group and stop receiving emails from it, send >>> an email to [email protected]. >>> >>> For more options, visit https://groups.google.com/d/optout. >>> >> -- >> You received this message because you are subscribed to a topic in the >> Google Groups "emscripten-discuss" group. >> To unsubscribe from this topic, visit >> https://groups.google.com/d/topic/emscripten-discuss/ZMC4l8ppDq8/unsubscribe >> . >> To unsubscribe from this group and all its topics, send an email to >> [email protected]. >> For more options, visit https://groups.google.com/d/optout. >> > > > > -- > Michael Ivanov > Independent Pixel Commander > onlygraphix.com > Tel:+972 54 4962254 > > -- Michael Ivanov Independent Pixel Commander onlygraphix.com Tel:+972 54 4962254 -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
