Hi!

I saw the great boost in compilation time in and it's just amazingly fast 
now. Congratulations on the great work!
I tried the NATIVE_OPTIMIZER=1 option but I get this warning:

WARNING  root: Assigning a non-existent settings attribute 
"NATIVE_OPTIMIZER"
WARNING  root:  - perhaps a typo in emcc's  -s X=Y  notation?
WARNING  root:  - (see src/settings.js for valid values)

It is indeed not present in settings.js.

I use the OSX portable sdk.

Best,

M

On Friday, November 28, 2014 3:25:21 PM UTC+1, jj wrote:
>
> Hi all,
>
>   nearing the holidays, it's time for a new Emscripten SDK package. There 
> are a plenty of exciting changes coming in to Emscripten, some of which are 
> experimental at this point, but will mature as the new year progresses. 
> Here's highlights of the new developments in this SDK version:
>    - in order to improve compilation performance, more of the Emscripten 
> compiler optimizer backend is being converted to native C++ code. In the 
> new 1.27.0 there is an experimental option -s NATIVE_OPTIMIZER=1 option 
> that you can enable to test this feature. Some time in the future, we are 
> looking to enable this by default, so let us know well ahead of time how 
> this is working out for you.
>    - The asm.js spec is getting an option for resizing the asm.js heap 
> during runtime. This means that currently in Firefox Developer Edition 
> (Firefox 35 and up), building with -s ALLOW_MEMORY_GROWTH=1 will allow 
> asm.js validation while being able to expand the memory space on demand. 
> This will help applications tackle memory issues once the specification 
> becomes more adopted.
>    - This SDK release contains the Emterpreter feature, which is a 
> research project to improve startup times of Emscripten pages. Find more 
> information here: 
> https://groups.google.com/d/msg/emscripten-discuss/vhaPL9kULxk/_eD2G06eucwJ
>    - For a good while now, Emscripten has been getting more support for 
> SIMD intrinsics. This is very experimental as the spec is not complete yet, 
> and one can't expect runtime performance yet because browsers don't have 
> the support yet, but we have a polyfill for SSE intrinsics which we are 
> polishing in order to bring the compiler correctness and support in. Once 
> the support matures, we'll start asking developers to try out their SIMD 
> code on it, to expose issues and get eyes on the performance landscape. To 
> get a grasp of where the implementation is at, follow the label SIMD in the 
> issue tracker: https://github.com/kripken/emscripten/labels/SIMD
>    - Emscripten SDK 1.27.0 introduces a "Emscripten Ports" mechanism which 
> allows downloading and compiling Emscripten ported libraries as needed. 
> Currently SDL2 and Zlib are supported by passing -s USE_SDL=2 and -s 
> USE_ZLIB=1.
>    - WebGL 2.0 specification and implementation is maturing, and 
> Emscripten is following the progress, and has added more support for WebGL 
> 2.0/GLES3 in the codebase. This support can be prototyped in Firefox 
> Nightly by following these instructions: 
> https://wiki.mozilla.org/Platform/GFX/WebGL2 . Build your Emscripten code 
> with the linker flag -s USE_WEBGL2=1 and also possibly with -s FULL_ES3=1 
> for full GLES3 emulation, and initialize a WebGL2 context using the HTML5 
> WebGL context creation API. Bug reports and success/failure stories on this 
> front are very welcome.
>    - Emscripten HTML5 API features two new interfaces for more detailed 
> rendering management. The HTML5 Fullscreen API has been extended to enable 
> different preset strategies for fullscreen mode presentation. Check out 
> https://github.com/kripken/emscripten/pull/2975 for details. A second 
> interface enables applications to control vsync timing for 
> 30fps/60fps/uncapped vsync rendering. Read more on that here: 
> https://github.com/kripken/emscripten/pull/2839 . The uncapped vsync 
> control entails some amount of emulation at this point. There is a recent 
> email thread at 
> https://www.khronos.org/webgl/public-mailing-list/archives/1411/ titled 
> "[Public WebGL] dev-tools 60fps limiter toggle" discussing the addition of 
> proper vsyncless rendering control in the browser. If you find this 
> important, please raise your opinion in that thread and/or the different 
> bug reports to browsers for support.
>    - Emscripten SDK 1.27.0 will be the last compiler release that uses the 
> upstream LLVM/Clang 3.3 compiler backend. The 'incoming' development branch 
> in Emscripten has been merged to LLVM 3.4 now, so once that matures, the 
> next SDK release will be based on that version.
>
> Updating existing installations to 1.27.0 is done with the usual mantra: 
> "emsdk update", "emsdk install sdk-1.27.0-64bit", "emsdk activate 
> sdk-1.27.0-64bit". For new installations, download packages are directly 
> accessible here:
>
>  - Windows 64-bit Web Installer: 
> https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-1.25.0-web-64bit.exe
>
>  - Windows 64-bit Full Offline Installer: 
> https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-1.25.0-full-64bit.exe
>
>  - Windows Portable .zip: 
> https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-1.25.0-portable-64bit.zip
>
>  - Linux and Mac OS X Portable archive: 
> https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-portable.tar.gz
>
> This will be the last SDK release for this year, so wish you all 
> Emscripteners happy holidays, and keep on making native apps webby!
>
>    Jukka
>
>

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