On Wednesday, April 1, 2015 at 11:53:30 AM UTC+2, james morrissey wrote:
>
> I'm considering moving the matrix calculation stuff in the shader code. 
> But if anyone has better advice let me know
>

Minko (dev branch) <https://github.com/aerys/minko/tree/dev> is using parts 
of glm and supports HTML5 with Emscripten.

You can see how we initialize glm here 
<https://github.com/aerys/minko/blob/dev/framework/include/minko/Common.hpp#L56>
.

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