On Wednesday, April 1, 2015 at 11:53:30 AM UTC+2, james morrissey wrote: > > I'm considering moving the matrix calculation stuff in the shader code. > But if anyone has better advice let me know >
Minko (dev branch) <https://github.com/aerys/minko/tree/dev> is using parts of glm and supports HTML5 with Emscripten. You can see how we initialize glm here <https://github.com/aerys/minko/blob/dev/framework/include/minko/Common.hpp#L56> . -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
