I found glm to be quite fast for general math code in emscripten, for 
instance this instancing demo uses glm for its particle updates, without 
any fancy optimizations: 

http://floooh.github.io/oryol/Instancing.html

In comparision here's the same demo with the particle update running on the 
GPU (fragment shader writes to a  ping-ponged render target texture, which 
is then sampled in a vertex shader to displace particle positions):

http://floooh.github.io/oryol/GPUParticles.html

Dependending on the target platform, the extra effort to move all math to 
the GPU is not worth it because you need to restructure your entire code 
architecture around this.

Remember that you need to tell emcc about the location of the glm headers 
with -I.

And (shameless plug), if you want an easy-to-use cmake build system wrapper 
that also supports simple cross-compiling to emscripten, check out fips: 
http://floooh.github.io/fips/ (3D sample video with emscripten 
cross-compiling demo at the end (also works on Windows or Linux): 
https://www.youtube.com/watch?v=B5R0uE5IMZs)

Cheers,
-Floh.

Am Mittwoch, 1. April 2015 16:05:28 UTC+2 schrieb james morrissey:
>
> Hi
> Thanks for the really fast response I wasn't expecting it, and sorry for 
> my late response.
>
> Honestly I'm just getting started Emscripten and compiling from C++ to JS, 
>  but I find it really interesting :)
>
> What do mean by SIMD paths (I googled it, and got a lot vague definitions)
> Thanks for SIMD advice I'm working on implementing it now. 
>
> "emscripten doesn't support it"
> I mean I checked the include directory but it's not there, while 
> glew,freeglut are.
> emscripten has support for "user input(freeglut)" and getting 
> extensions(glew) 
> but no support for matrix calculations.
>
> My problem in its most simplistic sense, is that emscripten doesn't 
> recognize glm
>
> #include <glm/glm.hpp> 
>
> // I need to change the includes ??
>
> so this lead to an error here
>
>    trans = glm::rotate(
>
>                     ^^^
>                       
> And again I'm new emscripten and compiling from C++ to JS.
> Your help is really really appreciated
>

-- 
You received this message because you are subscribed to the Google Groups 
"emscripten-discuss" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
For more options, visit https://groups.google.com/d/optout.

Reply via email to