That is the case in our SDL1 support. But in SDL2, the parallel method should work, I think.
On Thu, Oct 29, 2015 at 2:30 PM, TheBlackSword < [email protected]> wrote: > Hello, > I am a relative noob in Emscripten and have been trying to get a game I > previously wrote in C++ and SDL to run in a browser environment. Everything > has been going smoothly, except when my image loading function sets the > alpha transparency for a bitmap using the SDL_SetColorKey function, I get > the error "SDL_SetColorKey is a no-op for performance reasons" in the > Mozilla console. > Is the current version of Emscripten simply incompatible with this > function? If so, is there another way to set the alpha transparency in > Emscripten? > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
