That is the case in our SDL1 support. But in SDL2, the parallel method
should work, I think.


On Thu, Oct 29, 2015 at 2:30 PM, TheBlackSword <
[email protected]> wrote:

> Hello,
> I am a relative noob in Emscripten and have been trying to get a game I
> previously wrote in C++ and SDL to run in a browser environment. Everything
> has been going smoothly, except when my image loading function sets the
> alpha transparency for a bitmap using the SDL_SetColorKey function, I get
> the error "SDL_SetColorKey is a no-op for performance reasons" in the
> Mozilla console.
> Is the current version of Emscripten simply incompatible with this
> function? If so, is there another way to set the alpha transparency in
> Emscripten?
>
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