(I meant, it is the case that it is incompatible, we haven't implemented it in SDL1. But it should be ok in SDL2.)
On Thu, Oct 29, 2015 at 5:40 PM, Alon Zakai <[email protected]> wrote: > That is the case in our SDL1 support. But in SDL2, the parallel method > should work, I think. > > > On Thu, Oct 29, 2015 at 2:30 PM, TheBlackSword < > [email protected]> wrote: > >> Hello, >> I am a relative noob in Emscripten and have been trying to get a game I >> previously wrote in C++ and SDL to run in a browser environment. Everything >> has been going smoothly, except when my image loading function sets the >> alpha transparency for a bitmap using the SDL_SetColorKey function, I get >> the error "SDL_SetColorKey is a no-op for performance reasons" in the >> Mozilla console. >> Is the current version of Emscripten simply incompatible with this >> function? If so, is there another way to set the alpha transparency in >> Emscripten? >> >> -- >> You received this message because you are subscribed to the Google Groups >> "emscripten-discuss" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected]. >> For more options, visit https://groups.google.com/d/optout. >> > > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
