(I meant, it is the case that it is incompatible, we haven't implemented it
in SDL1. But it should be ok in SDL2.)

On Thu, Oct 29, 2015 at 5:40 PM, Alon Zakai <[email protected]> wrote:

> That is the case in our SDL1 support. But in SDL2, the parallel method
> should work, I think.
>
>
> On Thu, Oct 29, 2015 at 2:30 PM, TheBlackSword <
> [email protected]> wrote:
>
>> Hello,
>> I am a relative noob in Emscripten and have been trying to get a game I
>> previously wrote in C++ and SDL to run in a browser environment. Everything
>> has been going smoothly, except when my image loading function sets the
>> alpha transparency for a bitmap using the SDL_SetColorKey function, I get
>> the error "SDL_SetColorKey is a no-op for performance reasons" in the
>> Mozilla console.
>> Is the current version of Emscripten simply incompatible with this
>> function? If so, is there another way to set the alpha transparency in
>> Emscripten?
>>
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>
>

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