Alright, thank you. 

On Thursday, October 29, 2015 at 7:41:33 PM UTC-5, Alon Zakai wrote:
>
> (I meant, it is the case that it is incompatible, we haven't implemented 
> it in SDL1. But it should be ok in SDL2.)
>
> On Thu, Oct 29, 2015 at 5:40 PM, Alon Zakai <[email protected] 
> <javascript:>> wrote:
>
>> That is the case in our SDL1 support. But in SDL2, the parallel method 
>> should work, I think.
>>
>>
>> On Thu, Oct 29, 2015 at 2:30 PM, TheBlackSword <[email protected] 
>> <javascript:>> wrote:
>>
>>> Hello, 
>>> I am a relative noob in Emscripten and have been trying to get a game I 
>>> previously wrote in C++ and SDL to run in a browser environment. Everything 
>>> has been going smoothly, except when my image loading function sets the 
>>> alpha transparency for a bitmap using the SDL_SetColorKey function, I get 
>>> the error "SDL_SetColorKey is a no-op for performance reasons" in the 
>>> Mozilla console.  
>>> Is the current version of Emscripten simply incompatible with this 
>>> function? If so, is there another way to set the alpha transparency in 
>>> Emscripten?
>>>
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>>
>>
>

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