Alright, thank you. On Thursday, October 29, 2015 at 7:41:33 PM UTC-5, Alon Zakai wrote: > > (I meant, it is the case that it is incompatible, we haven't implemented > it in SDL1. But it should be ok in SDL2.) > > On Thu, Oct 29, 2015 at 5:40 PM, Alon Zakai <[email protected] > <javascript:>> wrote: > >> That is the case in our SDL1 support. But in SDL2, the parallel method >> should work, I think. >> >> >> On Thu, Oct 29, 2015 at 2:30 PM, TheBlackSword <[email protected] >> <javascript:>> wrote: >> >>> Hello, >>> I am a relative noob in Emscripten and have been trying to get a game I >>> previously wrote in C++ and SDL to run in a browser environment. Everything >>> has been going smoothly, except when my image loading function sets the >>> alpha transparency for a bitmap using the SDL_SetColorKey function, I get >>> the error "SDL_SetColorKey is a no-op for performance reasons" in the >>> Mozilla console. >>> Is the current version of Emscripten simply incompatible with this >>> function? If so, is there another way to set the alpha transparency in >>> Emscripten? >>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "emscripten-discuss" group. >>> To unsubscribe from this group and stop receiving emails from it, send >>> an email to [email protected] >>> <javascript:>. >>> For more options, visit https://groups.google.com/d/optout. >>> >> >> >
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