I'm planning on porting a graphical application and using the 2D Canvas API for all rendering (since WebGL support is still spotty on Desktops).
I remember the built-in SDL 1.3 library used 2D Canvas calls. So does the SDL 2 port use pure 2D Canvas or does it rely on WebGL for things? I also eventually want to use Canvas 2D directly. Which is the best path? Using `extern` for or Embind with `val` to call on Canvas? -- Mind you I'll also want to create a native version of the Canvas library (probably a hack on top of SDL) to test using native tools (gcc gdb etc.) -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
