I'm planning on porting a graphical application and using the 2D Canvas API for 
all rendering (since WebGL support is still spotty on Desktops).

I remember the built-in SDL 1.3 library used 2D Canvas calls. So does the SDL 2 
port use pure 2D Canvas or does it rely on WebGL for things?

I also eventually want to use Canvas 2D directly. Which is the best path? Using 
`extern` for or Embind with `val` to call on Canvas? -- Mind you I'll also want 
to create a native version of the Canvas library (probably a hack on top of 
SDL) to test using native tools (gcc gdb etc.)

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