That's good to know. I'll probably start with the OpenGL/WebGL version then as it will map better to the native and web libraries and its not worth the trouble to port to SDL2 if it's just going to use WebGL anyway with the added size of the library itself and its simpler than creating my own experimental native 2D Canvas library and corresponding hooks to browser api.
I was going to do this after I'd made the 2D Canvas version but surprisingly this path seems the path of least resistance. -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
