So by default SDL2 will just use the 2D Canvas?

On Thursday, November 5, 2015 at 4:57:29 PM UTC-6, Alon Zakai wrote:
>
> I believe SDL2 has the ability to use gl for things, and emscripten just 
> uses that. I don't think there is code to use 2D canvas tricks like we had 
> in SDL1.
>
> But is WebGL still spotty on desktops? It seems pretty solid now. Even 
> Edge has good support.
>

Yes, in my personal experience. I use older systems with XP, Vista or 
Linux. The browsers on these systems don't get along with the graphics 
drivers that are situated on them. I have a strong suspicion there are many 
folks with old desktops out there.
 

>
> On Wed, Nov 4, 2015 at 8:35 PM, bobajeff <[email protected] <javascript:>
> > wrote:
>
>> I'm planning on porting a graphical application and using the 2D Canvas 
>> API for all rendering (since WebGL support is still spotty on Desktops).
>>
>> I remember the built-in SDL 1.3 library used 2D Canvas calls. So does the 
>> SDL 2 port use pure 2D Canvas or does it rely on WebGL for things?
>>
>> I also eventually want to use Canvas 2D directly. Which is the best path? 
>> Using `extern` for or Embind with `val` to call on Canvas? -- Mind you I'll 
>> also want to create a native version of the Canvas library (probably a hack 
>> on top of SDL) to test using native tools (gcc gdb etc.)
>>
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>

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